Fulychik the level 4 Skeleton Marauder by Galmir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassMarauder
Level / Exp4 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 14)
Dexterity28 (base 14)
Constitution24 (base 22)
Magic10 (base 10)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life198/198
Stamina109/109
Healing Factor1.1082474226804
Regeneration0.2770618556701

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy35
Crit Chance4%
APR5
Speed1.00

Offense: Offhand

Damage12
Accuracy35
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense7
Ranged Defense7
Fatigue11
Physical Save20
Spell Save7
Mental Save12

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Disarm Resistance20%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.20
3/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.20
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
1/5
0/5
1/5
2/5
0/5

Effects

beneficial effect
beneficial effect

Quests

active
done

Equipment

On hands
On head
Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log


Resting starts...

Talent Flurry is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


There is a next level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Fulychik wears:
steady iron gauntlets of dexterity (+3) (0 def, 1 armour).

You gain 2.17 gold from the transmogrification of
brass lantern of focus.
You gain 1.51 gold from the transmogrification of
impenetrable iron plate armour of acid resistance (3 def, 12 armour).
You gain 1.55 gold from the transmogrification of
rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (12.5-17.5 power, 2 apr).
You gain 3.22 gold from the transmogrification of
hateful iron greatmaul of erosion (15.5-23.25 power, 1 apr).
You gain 0.95 gold from the transmogrification of
flaming iron dagger (10-13 power, 5 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 11%; cure mental, physical).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 5; power 34; turns 3; dispels darkness).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.