necraodude the level 20 Higher Necromancer by Galmir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHigher
ClassNecromancer
Level / Exp20 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution41 (base 38)
Magic57 (base 48)
Willpower18 (base 15)
Cunning19 (base 11)

Resources

Life423/423
Mana321/321
Souls9/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight14
Lite1
Infravision10

Offense: Mainhand

Damage40
Accuracy5
Crit Chance4%
APR9
Speed1.00

Offense: Spell

Spellpower49.666666666667
Crit Chance11%
Speed1

Offense: Mind

Mindpower20.1
Crit Chance4%
Speed1

Offense: Damage Bonus

Darkness+8%
Temporal+8%
Blight+4%
Arcane+25%
Cold+10%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense19.35
Ranged Defense19.35
Fatigue3
Physical Save21.1
Spell Save30.625
Mental Save16.95

Defense: Resistances

Lightning+ 12%( 70%)
Temporal+ 18%( 70%)
Darkness+ 14%( 70%)
Arcane+ 11%( 70%)
Cold+ 20%( 70%)
All+ 6%( 70%)

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
4/5
0/5
0/5
Spell / Shades1.30
1/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
5/5
1/5
5/5
Spell / Advanced necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
3/5
1/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
2/5
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
5/5
5/5
0/5
Race / Higher1.00
1/5
4/5
1/5
0/5

Effects

talent
talent
talent

Quests

done
done
failed
done
active
done
done
done
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Exploration mode) Killed a Bringer of Doom.
By necraodude the Higher Necromancer level 20
39th Haze 122nd year of Ascendancy at 03:29
see stats
Exterminator (Exploration mode) Killed 1000 creatures.
By necraodude the Higher Necromancer level 15
4th Haze 122nd year of Ascendancy at 19:57
see stats
Home sweet home (Exploration mode) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By necraodude the Higher Necromancer level 15
23rd Dusk 122nd year of Ascendancy at 11:09
see stats
Level 10 (Exploration mode) Got a character to level 10.
By necraodude the Higher Necromancer level 10
4th Flare 122nd year of Ascendancy at 09:42
see stats
Level 20 (Exploration mode) Got a character to level 20.
By necraodude the Higher Necromancer level 20
38th Haze 122nd year of Ascendancy at 13:15
see stats
Rescuer of the lost (Exploration mode) Rescued the merchant from the assassin lord.
By necraodude the Higher Necromancer level 15
33rd Dusk 122nd year of Ascendancy at 08:54
see stats
That was close (Exploration mode) Killed your target while having only 1 life left.
By necraodude the Higher Necromancer level 15
26th Dusk 122nd year of Ascendancy at 18:36
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By necraodude the Higher Necromancer level 12
14th Dusk 122nd year of Ascendancy at 02:16
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By necraodude the Higher Necromancer level 18
34th Haze 122nd year of Ascendancy at 07:04
see stats

Log


You gain 2.21 gold from the transmogrification of
alchemist's lamp of clarity.
You gain 1.65 gold from the transmogrification of
deadly quiver of ash arrows of erosion (12/12, 25-35 power, 7 apr).
You gain 0.62 gold from the transmogrification of
barbed quiver of ash arrows (13/13, 20.5-28.7 power, 7 apr).
You gain 1.25 gold from the transmogrification of
steel plate armour (4 def, 9 armour).
You gain 2.10 gold from the transmogrification of
troll-hide cured leather armour (2 def, 4 armour).
You gain 9.27 gold from the transmogrification of
rejuvenating dwarven-steel mail armour of lightning resistance (3 def, 8 armour).
You gain 7.50 gold from the transmogrification of
Gloves of the Firm Hand (0 def, 8 armour).
You gain 1.22 gold from the transmogrification of
slimy woollen robe of corrosion (+19%) (0 def, 0 armour).
You gain 1.59 gold from the transmogrification of
shimmering woollen robe of corrosion (+15%) (0 def, 0 armour).
You gain 0.98 gold from the transmogrification of
mindwoven woollen robe of fire (+15%) (0 def, 0 armour).
You gain 1.24 gold from the transmogrification of
mindwoven cashmere robe of lightning (+18%) (2 def, 0 armour).
You gain 3.15 gold from the transmogrification of
inquisitor's steel waraxe of massacre (18-25.2 power, 3 apr).
You gain 2.23 gold from the transmogrification of
potent ash magestaff of might (19-22.8 power, 3 apr, cold damage).
You gain 4.07 gold from the transmogrification of
blighted ash starstaff (15-18 power, 3 apr, physical damage).
You gain 1.15 gold from the transmogrification of
vined mindstar of slime (4.5-4.95 power, 18 apr, nature damage).
You gain 5.34 gold from the transmogrification of
hungering vined mindstar of sand (5-5.5 power, 18 apr, nature damage).
You gain 1.25 gold from the transmogrification of
blooming vined mindstar (5-5.5 power, 18 apr, mind damage).
You gain 1.26 gold from the transmogrification of
steel mace of crippling (14-19.6 power, 3 apr).
You gain 2.89 gold from the transmogrification of
thought-forged dwarven-steel longsword (23-32.2 power, 4 apr).
You gain 0.95 gold from the transmogrification of
dwarven-steel greatsword of massacre (42.5-68 power, 2 apr).
You gain 5.12 gold from the transmogrification of
warbringer's steel dagger of purging (9.5-12.35 power, 6 apr).
You gain 1.21 gold from the transmogrification of
icy steel dagger (11-14.3 power, 6 apr).
You gain 0.95 gold from the transmogrification of
dwarven-steel dagger of massacre (26-33.8 power, 7 apr).
You gain 0.10 gold from the transmogrification of
steel amulet.
You gain 1.13 gold from the transmogrification of
duelist's sun infusion (rad 6; power 34; turns 4; dispells darkness).
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving game...