Seyel Darkeye the level 6 Cornac Shadowblade by mairsil

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Harbinger 1.5.5
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassShadowblade
Level / Exp6 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity20 (base 20)
Constitution13 (base 10)
Magic20 (base 20)
Willpower10 (base 10)
Cunning17 (base 17)

Resources

Life-4/172
Mana26/130
Stamina23/95
Healing Factor1.1245901639344
Regeneration0.28114754098361

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth20.598043976381
See Invisible20.598043976381

Offense: Mainhand

Damage18
Accuracy39
Crit Chance6%
APR25
Speed1.00

Offense: Offhand

Damage12
Accuracy39
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)4 (47.820069204152%)
Defense21
Ranged Defense21
Fatigue0
Physical Save13
Spell Save10
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Duelist1.20
4/5
1/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
1/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Spell / Temporal1.00
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
2/5
2/5
0/5
1/5

Effects

talent
beneficial effect
beneficial effect
beneficial effect
detrimental effect

Quests

active
active
active

Equipment

On feet
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Seyel Darkeye casts Phase Door.
Talent Time Shield is ready to use.

Talent Infusion: Wild is ready to use.
Seyel Darkeye activates Stealth.


Seyel Darkeye casts Time Shield.

The very fabric of time alters around Seyel Darkeye.

Talent Infusion: Regeneration is ready to use.
Gladiator is not stunned anymore.


Talent Dual Strike is ready to use.

Gladiator uses Shield Pummel.

Gladiator misses Seyel Darkeye.
Gladiator misses Seyel Darkeye.

Seyel Darkeye uses Flurry.

Seyel Darkeye deactivates Stealth.

Gladiator notices you at the last moment!

Gladiator hits Seyel Darkeye for (12 to time), 0 lightning, (6 to time), 0 temporal, (10 to time), 0 physical, (12 to time), 0 lightning, (6 to time), 0 temporal, (10 to time), 0 physical, (12 to time), 0 lightning, (6 to time), 0 temporal, (10 to time), 0 physical, (12 to time), 0 lightning, (6 to time), 0 temporal, (10 to time), 0 physical, (12 to time), 0 lightning, (6 to time), 0 temporal, (10 to time), 0 physical, (12 to time), 0 lightning, (6 to time), 0 temporal, (10 to time), 0 physical (0 total damage).
Seyel Darkeye hits Gladiator for 15 physical, 8 darkness, 7 physical, 8 darkness, 12 physical, 8 darkness, 6 physical, 8 darkness, 15 physical, 8 darkness, 7 physical, 8 darkness (117 total damage).
Talent Phase Door is ready to use.
Gladiator uses Block.


Seyel Darkeye uses Dual Strike.

Your time shield crumbles under the damage!

The fabric of time around Seyel Darkeye stabilizes to normal.

The powerful time-altering energies generate a restoration field on Seyel Darkeye.

Saving game...