Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 15 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 25 (base 23) |
| Dexterity | 15 (base 13) |
| Constitution | 20 (base 15) |
| Magic | 29 (base 27) |
| Willpower | 12 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 371/371 |
| Mana | 136/136 |
| Stamina | 147/147 |
| Healing Factor | 1.2 |
| Regeneration | 0.3 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 34 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.2 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Darkness | +6% |
| Lightning | +5% |
| Mind | +8% |
| Physical | +8% |
Defense: Base
| Armour (hardiness) | 14.92 (69%) |
| Defense | 3.75 |
| Ranged Defense | 3.75 |
| Fatigue | 12 |
| Physical Save | 19.590269126495 |
| Spell Save | 17.736765356573 |
| Mental Save | 10.805406590641 |
Defense: Resistances
| Darkness | + 9%(100%) |
| Acid | + 12%(100%) |
| Nature | + 16%(100%) |
| All | + 6%(100%) |
Defense: Immunities
| Disarm Resistance | 13% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Main armor | Airfoe (opal) (2 def, 4 armour) Airfoe (opal) (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 4 lightning Changes resistances: +3% darkness Changes resistances penetration: +5% lightning A suit of armour made of mail. |
| In main hand | warbringer's steel battleaxe of torment (16.5-24.75 power, 2 apr) warbringer's steel battleaxe of torment (16.5-24.75 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Physical power: +9 Changes stats: +3 Con Changes resistances penetration: +8% physical / +8% mind / +6% darkness Disarm immunity: +13% Massive two-handed battleaxes. |
Inventory
marauder's cured leather armour of Toknor (5 def, 4 armour) marauder's cured leather armour of Toknor (5 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +4 Defense: +5 Fatigue: +7% Changes stats: +4 Str / +4 Dex Critical mult.: +11.00% Physical save: +7 A suit of armour made of leather. |
Bagas (opal) (4 def, 9 armour) Bagas (opal) (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +3 Str / +2 Dex / +2 Mag / +2 Wil / +3 Cun / +4 Con Infravision radius: +3 A suit of armour made of metal plates. |
Achievements
Log
You collect a new ingredient: red crystal shard.
The damage shield reflects 20 damage back to Red crystal!
Red crystal hits Ling Dong for 0 fire damage.
Multi-hued crystal casts Elemental Bolt!
Ling Dong casts Channel Staff.
Ling Dong stops burning.
Ling Dong hits multi-hued crystal for 50 lightning damage.
The damage shield reflects 91 damage back to Multi-hued crystal!
Multi-hued crystal hits Ling Dong for 0 blight damage.
Your shield crumbles under the damage!
The shield around Ling Dong crumbles.
Multi-hued crystal hits Ling Dong for 7 cold damage.
Ling Dong stops regenerating health quickly.
Multi-hued crystal hits Ling Dong for 91 light damage.
Ling Dong deactivates Acid Infusion.
Ling Dong activates Acid Infusion.
Character control switched to golem (servant of Ling Dong).
Ling Dong uses Gift of the Highborn.
Ling Dong starts regenerating health quickly.
Ling Dong casts Rune: Manasurge.
Ling Dong starts to surge mana.
Golem (servant of Ling Dong) deactivates Reflective Skin.
Golem (servant of Ling Dong) activates Reflective Skin.
