Skal the level 13 Higher Necromancer by Zeph

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp13 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity11 (base 10)
Constitution21 (base 18)
Magic61 (base 39)
Willpower34 (base 20)
Cunning11 (base 11)

Resources

Life258/258
Mana264/264
Positive5/86
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight15
Lite1
Infravision9

Offense: Mainhand

Damage36
Accuracy7
Crit Chance5%
APR4
Speed1.00

Offense: Spell

Spellpower46.333333333333
Crit Chance16%
Speed1

Offense: Mind

Mindpower26.6
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)13 (30%)
Defense8.35
Ranged Defense8.35
Fatigue0
Physical Save19.525
Spell Save34.0625
Mental Save21.3125

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Blind Resistance40%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
1/5
0/5
Spell / Necrotic minions1.30
5/5
5/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
5/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
done
done
active
done
active
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Skal the Higher Necromancer level 10
13rd Dusk 122nd year of Ascendancy at 04:57
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Skal the Higher Necromancer level 13
42nd Dusk 122nd year of Ascendancy at 05:28
see stats
The Arena Unlocked Arena mode.
By Skal the Higher Necromancer level 9
1st Summertide 122nd year of Ascendancy at 03:48
see stats
The secret city Discovered the truth about mages.
By Skal the Higher Necromancer level 12
33rd Dusk 122nd year of Ascendancy at 12:20
see stats

Log


Resting starts...

The shield around Skal crumbles.

Talent Invoke Darkness is ready to use.
Talent Healing Light is ready to use.
Talent Rune: Reflection Shield is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Skal picks up (i.):
balanced steel waraxe of amnesia (13-18.2 power, 3 apr).
Skal picks up (r.):
coruscating iron shield (4 def, 2 armour, 17 block).
Skal picks up (H.):
hateful pouch of iron shots of amnesia (16/17, 13-15.6 power, 1 apr).
Skal picks up (r.):
troll-hide cured leather armour of the deep (2 def, 6 armour).
Skal picks up (f.):
cured leather sling of true flight.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


You gain 1.22 gold from the transmogrification of
hateful pouch of iron shots of amnesia (16/17, 13-15.6 power, 1 apr).
You gain 1.30 gold from the transmogrification of
icy steel shield of purity (6 def, 2 armour, 39 block).
You gain 2.24 gold from the transmogrification of
coruscating iron shield (4 def, 2 armour, 17 block).
You gain 2.89 gold from the transmogrification of
troll-hide cured leather armour of the deep (2 def, 6 armour).
You gain 2.03 gold from the transmogrification of
steel mail armour of command (8 def, 10 armour).
You gain 1.35 gold from the transmogrification of
balanced steel waraxe of amnesia (13-18.2 power, 3 apr).
You gain 1.71 gold from the transmogrification of
cured leather sling of true flight.
You gain 1.46 gold from the transmogrification of
flaming steel longsword of daylight (14-19.6 power, 3 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a A path into the Old Forest here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.