Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Steamtech UI 1.0.5 Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Thalore |
Class | Oozemancer |
Level / Exp | 30 / 18% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 30 on the 78th Pyre 122nd year of Ascendancy at 06:34 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 16 (base 12) |
Dexterity | 13 (base 10) |
Constitution | 30 (base 26) |
Magic | 8 (base 10) |
Willpower | 68 (base 60) |
Cunning | 45 (base 41) |
Resources
Life | -3/615 |
Psi | 158/158 |
Equilibrium | 94 |
Healing Factor | 1.3834287130411 |
Regeneration | 21.097287873876 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 41 |
Accuracy | 41 |
Crit Chance | 15% |
APR | 39 |
Speed | 1.00 |
Offense: Offhand
Damage | 33 |
Accuracy | 41 |
Crit Chance | 14% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 45.239305954708 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Physical | +23% |
Nature | +22% |
All | +18% |
Offense: Damage Penetration
Nature | +25% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 7 |
Physical Save | 28.05 |
Spell Save | 24.3 |
Mental Save | 43.974485273351 |
Defense: Resistances
Lightning | + 28%( 70%) |
Arcane | + 42%( 70%) |
Temporal | + 28%( 70%) |
Blight | + 32%( 70%) |
Physical | + 28%( 70%) |
Mind | + 32%( 70%) |
All | + 24%( 70%) |
Defense: Immunities
Bleed Resistance | 56% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 56% |
Blind Resistance | 56% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 68 life over 5 turns. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Moss | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mucus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Wild-gift / Fungus | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Effects
talent | Meditation |
talent | Wild Growth |
talent | Unstoppable Nature |
talent | Psiblades |
talent | Mitosis |
talent | Antimagic Shield |
beneficial effect | The target calls upon its inner resources, improving all damage by 18% and reducing all damage taken by 18%. Wrath of the Eternals |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 139 HP on the iceblock remaining. Frozen |
beneficial effect | Reduces all incoming lightning and blight damage by 57. Charged Psionic Shield |
detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
beneficial effect | A flow of life spins around the target, regenerating 13.60 life per turn. Regeneration |
beneficial effect | You gain 23% resistance against arcane. Resolve |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Light source | survivor's brass lantern of health survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Maximum life: +40.00 Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | grounding linen wizard hat (1 def, 0 armour) grounding linen wizard hat (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +5% lightning / +5% temporal A pointy cloth hat, very wizardly... |
Tool | quiet steel torque of charged psionic shield [power 57] (20/20 cooldown) quiet steel torque of charged psionic shield [power 57] (20/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to setup a psionic shield, reducing all lightning and blight damage by 57 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 Rings can have magical properties. |
On fingers | gold ring of clarity gold ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Mental save: +7 Confusion immunity: +34% Rings can have magical properties. |
Around neck | clarifying copper amulet of willpower (+3) clarifying copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +10% mind Confusion immunity: +23% Amulets can have magical properties. |
In main hand | pulsing mindstar of sand (13-14.3 power, 39 apr, mind damage) pulsing mindstar of sand (13-14.3 power, 39 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 65% Wil, 36% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +39 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 physical Changes resistances: +5% physical Changes resistances penetration: +5% physical Changes damage: +5% physical Mindpower: +6 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On hands | rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | thorny mindstar of balance (8-8.8 power, 30 apr, nature damage) thorny mindstar of balance (8-8.8 power, 30 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 58% Wil, 29% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +30 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical save: +2 Spell save: +2 Mental save: +2 Equilibrium when hit: +0.70 Mindpower: +4 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | cashmere cloak of mindcraft (2 def, 0 armour) cashmere cloak of mindcraft (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Cun / +4 Wil Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cured leather armour of Eyal (2 def, 4 armour) cured leather armour of Eyal (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Life regen: +1.40 Maximum life: +57.00 Healing mod.: +14% A suit of armour made of leather. |
Inventory
clarifying steel amulet of strength (+3) clarifying steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +15% mind Confusion immunity: +29% Amulets can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
quick stralite dagger of disruption (28-36.4 power, 9 apr) quick stralite dagger of disruption (28-36.4 power, 9 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% Special effect when this weapon hits: disrupts spell-casting Damage against: +4% Undead / +11% Construct When wielded/worn: Accuracy: +5 Changes stats: +2 Dex Sharp, short and deadly. |
manaburning stralite greatsword of crippling (52-83.2 power, 3 apr) manaburning stralite greatsword of crippling (52-83.2 power, 3 apr)Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +22 manaburn arcane When wielded/worn: Physical crit. chance: +11.0% Massive two-handed swords. |
psychic's yew longbow of power psychic's yew longbow of powerRequires: - Dexterity 24 - Talent Shoot Crafted by a master Infused by psionic forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage when this weapon hits(ranged): +11 mind When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances penetration: +13% physical Changes damage: +10% physical / +13% mind Mindpower: +7 Longbows are used to shoot arrows at your foes. |
balanced stralite longsword (32.5-45.5 power, 5 apr) balanced stralite longsword (32.5-45.5 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +9 Sharp, long, and deadly. |
blooming mossy mindstar of slime (3-3.3 power, 12 apr, nature damage) blooming mossy mindstar of slime (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 nature slow Changes damage: +2% nature Mindpower: +1 Mental crit. chance: +1% Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +5 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blighted elven-wood magestaff of blasting (25-30 power, 5 apr, cold damage) blighted elven-wood magestaff of blasting (25-30 power, 5 apr, cold damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 11 infective blight Changes damage: +25% cold Talent granted: +1 Command Staff Vim when firing critical spell: +5.00 Maximum vim: +19.00 Spellpower: +21 Spell crit. chance: +12% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood starstaff of warding (25-30 power, 5 apr, darkness damage) greater elven-wood starstaff of warding (25-30 power, 5 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +6 Maximum wards: +2 physical / +2 light / +2 darkness / +2 temporal Changes damage: +25% physical / +25% temporal / +25% darkness / +25% light Talents granted: +2 Ward +1 Command Staff Spellpower: +16 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Cun / +2 Dex Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
flaming voratun shield of deflection (22 def, 3 armour, 196.5 block) flaming voratun shield of deflection (22 def, 3 armour, 196.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +22 Ranged Defense: +12 Fatigue: +14% Damage when the wearer hits(melee): 8 fire Damage when the wearer is hit: 14 fire Talent granted: +5 Block Handheld deflection devices |
182 alchemist agate 182 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
elm totem of thorny skin [power 16] (20/20 cooldown) elm totem of thorny skin [power 16] (20/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 6 turns increasing armour by 16 and armour hardiness by 30%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
overpowered yew wand of illumination [power 13] (20/9 cooldown) overpowered yew wand of illumination [power 13] (20/9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to light the area around you (rad 13), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
By Zaan the Thalore Oozemancer level 19
76th Pyre 122nd year of Ascendancy at 01:55 see stats
By Zaan the Thalore Oozemancer level 10
75th Pyre 122nd year of Ascendancy at 04:06 see stats
By Zaan the Thalore Oozemancer level 20
76th Pyre 122nd year of Ascendancy at 06:59 see stats
By Zaan the Thalore Oozemancer level 30
78th Pyre 122nd year of Ascendancy at 03:53 see stats
By Zaan the Thalore Oozemancer level 22
76th Pyre 122nd year of Ascendancy at 21:39 see stats
Log
Zaan feels pain again.
Zaan is no longer cursed.
Brown bear is not silenced anymore.
Poison from Zaan hits Brown bear for 3 nature damage.
Crippling Poison from Zaan hits Brown bear for 9 nature damage.
Skeleton warrior is not silenced anymore.
Zaan is invigorated by the attack!
Zaan is invigorated by the attack!
Zaan is invigorated by the attack!
Zaan is invigorated by the attack!
Zaan is invigorated by the attack!
Zaan is encased in ice!
Zaan shares damage with his oozes!
Skeleton warrior hits Zaan for 9 fire, 4 cold, (17 resist armor), 0 lightning, 3 acid, 11 physical, 4 cold (31 total damage).
Zaan hits Skeleton warrior for 0 physical damage.
Skeleton mage is not silenced anymore.
Zaan shares damage with his oozes!
Zaan hits Iceblock for 5 physical damage.
Skeleton mage hits Zaan for (4 to ice), 6 physical (6 total damage).
Skeleton archer shoots!
Zaan activates Antimagic Shield.
Skeleton archer's Shoot hits Bloated ooze for 9 fire, 9 cold, 3 lightning, 4 acid, 25 physical, 3 fire, 2 cold, 2 lightning, 2 acid, 6 blight, 10 darkness, 6 acid (82 total damage).
Skeleton mage is not silenced anymore.
Skeleton mage casts Manathrust.
Zaan is invigorated by the attack!
Zaan shares damage with his oozes!
Skeleton mage hits Zaan for (28 antimagic), (8 to ice), 12 arcane (12 total damage).
Zaan the level 30 thalore oozemancer was energised to death by a skeleton mage on level 41 of The Arena.
Skeleton mage killed Zaan!