Galat the level 4 Orc Gunslinger by Dhurke

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassGunslinger
Level / Exp4 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity23 (base 20)
Constitution12 (base 11)
Magic9 (base 10)
Willpower14 (base 10)
Cunning21 (base 14)

Resources

Life169/169
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy25
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage14
Accuracy25
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance4%
Speed1

Offense: Mind

Mindpower18.2
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense6.55
Ranged Defense6.55
Fatigue7
Physical Save8.4
Spell Save8.05
Mental Save12.25

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
2/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
Steamtech / Engineering1.20
2/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Tool
Quiver
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Quest 'Homeland' is done! (Press 'j' to see the quest log)
Accepted quest 'Of Steamwork and Pain'! (Press 'j' to see the quest log)
Quest 'Homeland' completed! (Press 'j' to see the quest log)
Space around you starts to dissolve...


Resting starts...

Talent Implant: Medical Injector is ready to use.
Talent Orcish Fury is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 15 turns (stop reason: dialog is displayed).


You gain 3.00 gold from the melting of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.10 gold from the melting of
linen wizard hat (1 def, 0 armour).
You gain 12.50 gold from the melting of
Yeti-fur Cloak (9 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (12-16.8 power, 2 apr).
You gain 1.35 gold from the melting of
rough leather sling of power.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (12-16.8 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.44 gold from the melting of
chilling iron mace of daylight (12.5-17.5 power, 2 apr).
You gain 1.96 gold from the melting of
ranger's elm longbow of power.
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.19 gold from the melting of
regeneration infusion of the sneak (heal 136 over 5 turns).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.