Johnsonville the level 1 Skeleton Sun Paladin by titlebreaker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20.252931520016 (base 15)
Dexterity16.252931520016 (base 10)
Constitution13 (base 13)
Magic14 (base 14)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life-7/122
Positive16/20
Stamina92/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy10
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.62 (59.10447761194%)
Defense8.1885260320055
Ranged Defense12.188526032005
Fatigue18
Physical Save19.298507294833
Spell Save16.059981262827
Mental Save7

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
2/5
0/5
0/5
0/5
Celestial / Sun1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Johnsonville casts Rune: Shielding.
A shield forms around Johnsonville.

Johnsonville activates Weapon of Light.

Necromancer casts Soul Rot.

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.


Johnsonville uses Shield Pummel.

Necromancer is stunned!

Johnsonville hits Necromancer for 19 physical, 22 physical (42 total damage).
Necromancer misses Johnsonville.
Talent Block is ready to use.

Johnsonville uses Block.

Necromancer misses Johnsonville.
The shield around Johnsonville crumbles.


Johnsonville hits Necromancer for 15 physical damage.
Johnsonville hits Necromancer for 3 light damage.
Necromancer hits Johnsonville for 2 fire, 2 light (4 total damage).

Johnsonville casts Searing Light.

Johnsonville hits Necromancer for 17 light damage.
Necromancer is not stunned anymore.

Necromancer misses Johnsonville.
Johnsonville's light area effect hits Necromancer for
8 light damage.

Johnsonville hits Necromancer for 15 physical, 9 light (24 total damage).
Necromancer casts Soul Rot.

Necromancer's spell attains critical power!
Saving game...