Derhu III the level 7 Cornac Marauder by fxf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassMarauder
Level / Exp7 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 20)
Dexterity18 (base 18)
Constitution15 (base 12)
Magic10 (base 10)
Willpower15 (base 10)
Cunning20 (base 20)

Resources

Life192/192
Stamina130/130
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage17
Accuracy29
Crit Chance8%
APR8
Speed0.80

Offense: Offhand

Damage13
Accuracy29
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower20.75
Crit Chance4%
Speed1

Offense: Damage Bonus

Physical+6%
Light+10%
Darkness+3%

Defense: Base

Armour (hardiness)9 (30%)
Defense6.8
Ranged Defense8.8
Fatigue13
Physical Save22.825
Spell Save8.75
Mental Save12.25

Defense: Resistances

Darkness+ 5%( 70%)
Light+ 30%( 70%)
Fire+ 5%( 70%)
Physical+ 5%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance30%
Instadeath Resistance100%
Confusion Resistance30%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Tactical1.20
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
3/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Thuggery1.40
1/5
3/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
2/5
1/5

Effects

detrimental effect
beneficial effect

Quests

done
done
done
active

Equipment

On feet
On hands
On head
Tool
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log


Ran for 42 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).

Skeleton mage casts Manathrust.

Skeleton mage casts Manathrust.

Skeleton mage's spell attains critical power!
Derhu III is recovering from the damage!

Skeleton mage hits Derhu III for 71 arcane damage.
Skeleton mage hits Derhu III for 106 arcane damage.

Derhu III uses Infusion: Wild.

Derhu III lessens the pain.

Derhu III uses Infusion: Regeneration.

Derhu III starts regenerating health quickly.

Skeleton mage casts Manathrust.

Skeleton mage hits Derhu III for 61 arcane damage.
Skeleton mage killed Derhu III!
Derhu III the level 7 cornac marauder was blasted to death by a skeleton mage on level 1 of Ruins of Kor'Pul.
You have 3 life(s) left.
Derhu III has finished recovering.

Derhu III feels pain again.

Derhu III stops regenerating health quickly.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...