Boram II the level 8 Dwarf Sun Paladin by mewhooo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassSun Paladin
Level / Exp8 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 24)
Dexterity8 (base 10)
Constitution18 (base 13)
Magic24 (base 26)
Willpower16 (base 10)
Cunning10 (base 10)

Resources

Life262/262
Positive0/41
Stamina136/136
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage34
Accuracy22
Crit Chance12%
APR8
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower22
Crit Chance1%
Speed1

Offense: Mind

Mindpower15.2
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+12%
Physical+3%

Defense: Base

Armour (hardiness)39.24 (76.629213483146%)
Defense14.3
Ranged Defense20.15
Fatigue29
Physical Save29.569659421571
Spell Save22.519659421571
Mental Save9.1

Defense: Resistances

All 0%( 70%)
Blight+ 20%( 70%)
Fire+ 10%( 70%)
Cold+ 30%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
4/5
4/5
1/5
0/5
Celestial / Sun1.00
2/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
2/5
2/5
0/5

Effects

talent
talent

Quests

failed
done
active
done

Equipment

On feet
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Boram II the Dwarf Sun Paladin level 4
20th Voratun 122nd year of Ascendancy at 02:54
see stats

Log

Talent Shield Pummel is ready to use.

Resting starts...

Talent Overpower is ready to use.
Boram II's skin returns to normal.

Talent Resilience of the Dwarves is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
quick elm wand of detection [power 5] (12 cooldown).
You gain 2.40 gold from the transmogrification of
Tudin the iron shield (4 def, 2 armour, 7.5 dam, 20.5 block).
You gain 1.05 gold from the transmogrification of
cleansing cured leather armour (2 def, 4 armour).
You gain 0.98 gold from the transmogrification of
stabilizing iron helm of dexterity (+2) (0 def, 3 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of light (+15%) (1 def, 0 armour).
You gain 1.14 gold from the transmogrification of
insulating pair of iron boots of uncanny dodging (2 def, 3 armour).
You gain 0.50 gold from the transmogrification of
rough leather belt of the mystic.
You gain 1.54 gold from the transmogrification of
acidic iron waraxe of crippling (6.5-9.1 power, 2 apr).
You gain 2.54 gold from the transmogrification of
cruel elm starstaff (10-12 power, 2 apr, light damage).
You gain 0.67 gold from the transmogrification of
mossy mindstar of clarity (2-2.2 power, 12 apr, nature damage).
You gain 2.55 gold from the transmogrification of
Polilera the Raventorrent.
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.