











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Tooltip Cleanup 1.3.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 32 / 49% |
| Size | huge |
| Lifes / Deaths | Killed by Gobreda the golem at level 19 on the 16th Stralite 123rd year of Ascendancy at 06:36 / 2Killed by flame turret at level 32 on the 17th Wealth 123rd year of Ascendancy at 03:37 |
Primary Stats
| Strength | 111 (base 44) |
| Dexterity | 15 (base 10) |
| Constitution | 50 (base 33) |
| Magic | 8 (base 10) |
| Willpower | 90 (base 58) |
| Cunning | 23 (base 10) |
Resources
| Life | -66/1364 |
| Stamina | 365/393 |
| Equilibrium | 50 |
| Healing Factor | 0.57272727272727 |
| Regeneration | 90.038335596601 |
Speed
| Mental | +12.028637809583% |
| Attack | +12.028637809583% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 11 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 168 |
| Accuracy | 49 |
| Crit Chance | 19% |
| APR | 3 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 8% |
| Speed | 0.89262890235238 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +21% |
| Physical | +23% |
| Cold | +15% |
| All | 0% |
| Lightning | +15% |
| Temporal | +12% |
| Darkness | +15% |
| Fire | +15% |
| Nature | +34% |
Offense: Damage Penetration
| Acid | +15% |
| Blight | +15% |
| Physical | +22% |
| Cold | +25% |
| All | 0% |
| Lightning | +15% |
| Darkness | +15% |
| Fire | +15% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 44.08934837382 (81.030927835052%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 41 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 31%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 31%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 42%( 70%) |
| Physical | + 26%( 70%) |
| Lightning | + 38%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 71% |
| Teleport Resistance | 20% |
| Pinning Resistance | 56% |
| Knockback Resistance | 100% |
| Disarm Resistance | 85% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 492 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 816% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 157 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | The target is poisoned, taking 62.55 nature damage per turn. Healing received is reduced by 70%. 20% chance to fail talents. Deadly Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 43.14 nature damage per turn. Poison |
| beneficial effect | The target has 36 increased life regeneration. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 98.40 life per turn. Regeneration |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed naga tongue. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Mokalthoneg' (0 def, 4 armour)3.0 T3 feet armor [Rare] Psionic While equipped: Stats +6 Wil +4 Con dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Resists +12% lightning +6% darkness +3% blight ---------- misc Equi/ret +0.16 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Ragugogrim the Poxsmash1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +7 (+2 eff.) Dmg.mod +15% nature Res.pen +10% cold Melee Ret 4 nature ----- def ----- Resists +6% nature +12% cold Mind.save +10 (+4 eff.) ---------- misc Light +8 See.Stealth +11 See.Invis +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Polykira (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +6% blight +12% temporal ----- def ----- Armour +4 Fatigue +4% Resists +9% temporal +12% light +13% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | piercing iron torque of mindblast [power 55] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 55 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings can have magical properties. |
| On fingers | marksman's stralite ring of tenacity0.1 T4 ring jewelry [Ego] Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+3 eff.) ----- def ----- Max.HP +29.00 Disarm- +24% Pinning- +34% Knockbk- +28% Rings can have magical properties. |
| Around waist | grounding hardened leather belt of the giants1.0 T3 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +8% lightning +5% temporal Spell.save +7 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | plaguebringer's stralite greatsword of projection (49-78.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Arcane/Psionic Power 49.0 - 78.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 4 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 5 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +14% Massive two-handed swords. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+4 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Main armor | iron plate armour of the dragon (0 def, 7 armour)17.0 T1 massive armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +6% acid +5% physical +6% fire +5% cold +6% lightning Disarm- +21% Stun/Frz- +21% Knockbk- +22% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | Glorudathra the cashmere cloak (20 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +8 Defense +20 (+10 eff.) Resists +5% physical +5% arcane +9% temporal Phys.save +9 (+3 eff.) Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Pinning- +22% Knockbk- +20% Amulets can have magical properties. |
Inventory
movement infusion of the duelist (speed 448%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 448% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 492; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 492 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 367; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 367 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 5; phase 18; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 19; resist 21%; move 51%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 21% all resistance, you move 51% faster, and you are invisible (power 19). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 57; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 147; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
cleansing copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Str ----- def ----- Resists +10% nature +11% blight Poison- +22% Disease- +21% Amulets can have magical properties. |
insulating gold amulet of strength (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +13% cold +12% fire Amulets can have magical properties. |
starlit steel amulet of cunning (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +11% light +12% darkness Blind- +25% Amulets can have magical properties. |
copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Rings can have magical properties. |
painweaver's gold ring of sensing0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +6 (+6 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +5% all ----- def ----- Blind- +25% ---------- misc Infravis +4 See.Stealth +9 See.Invis +7 Rings can have magical properties. |
rogue's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Cun ----- def ----- Defense +8 (+4 eff.) Mind.save +7 (+3 eff.) Confus- +20% Rings can have magical properties. |
savior's gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+4 eff.) Apr +9 ----- def ----- Defense +9 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +11 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
titan's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Phys.save +6 (+2 eff.) Rings can have magical properties. |
titan's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Phys.save +6 (+2 eff.) Rings can have magical properties. |
Drake's Bane (45-67.5 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
quick dwarven-steel battleaxe of crippling (29-43.5 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego++] Master Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Dex dps ---------- Phys.crit +10.0% Phys.spd +10% Acc +14 (+5 eff.) Massive two-handed battleaxes. |
Obliterator (48-72 power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +0.0% Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to errupt in a beam of length 5, dealing 111 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
caustic stralite greatmaul (54.5-81.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Nature Power 54.5 - 81.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +24 acid +12 nature While equipped: dps ---------- Res.pen +16% acid +23% nature Apr +10 Massive two-handed mauls. |
dwarven-steel greatmaul of massacre (51-76.5 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Master Power 51.0 - 76.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
slime-covered dwarven-steel greatmaul of dampening (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Disrupt Power 40.0 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 12% chance to slow global speed by 59% While equipped: ----- def ----- Resists +13% acid +14% cold +17% fire +16% lightning +3% all Spell.save +12 (+4 eff.) Massive two-handed mauls. |
Beluth (46.5-74.4 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 46.5 - 74.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 physical On Hit: * 10% chance to slow global speed by 59% While equipped: Stats +3 Str dps ---------- Apr +2 ----- def ----- Resists +6% blight +9% cold Massive two-handed swords. |
inquisitor's dwarven-steel greatsword of erosion (37.5-60 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature/Disrupt Power 37.5 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 nature On Crit: * Deals 87 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed swords. |
magelord's ash magestaff of warding (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +2% Spell.pwr +12 (+12 eff.) Melee+ 18 arcane Dmg.mod +15% arcane ----- def ----- Armour +5 Defense +5 (+3 eff.) ---------- misc Max.mana +41.00 Wards +2 arcane Talents +1 Command Staff +2 Ward Staves designed for wielders of magic, by the greats of the art. |
deep-steel trident (27-43.2 power, 10 apr)3.0 T3 trident 2H weapon [Normal] Power 27.0 - 43.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
inquisitor's dwarven-steel waraxe of massacre (26.5-37.1 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Disrupt/Master Power 26.5 - 37.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Deals 87 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) One-handed war axes. |
manaburning dwarven-steel waraxe of amnesia (21.5-30.1 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Disrupt/Psionic Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 13 arcane resource burn * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) One-handed war axes. |
quick dwarven-steel waraxe (17.5-24.5 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +12 (+4 eff.) One-handed war axes. |
cleansing rough leather belt of transcendence1.0 T1 belt armor [Ego] Disrupt/Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +5% acid +6% blight Phys.save +6 (+2 eff.) A belt that goes around your waist. |
hardened leather belt of recklessness1.0 T3 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +5 (+2 eff.) A belt that goes around your waist. |
nightruned hardened leather belt1.0 T3 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +7% light +8% darkness A belt that goes around your waist. |
linen cloak 'Brenontir' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Res.pen +5% acid ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane +2% physical Spell.save +6 (+2 eff.) Mind.save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +3 Str +2 Dex +2 Cun +2 Con ----- def ----- Defense +2 (+1 eff.) Phys.save +7 (+3 eff.) Max.HP +59.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of fog (9 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +11% darkness ----- def ----- Defense +9 (+5 eff.) Resists +10% fire +13% light +15% darkness Stealth +20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of the Shaloren (2 def, 7 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Wil +2 Mag ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +18% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stormwoven cashmere robe of the mountain (+8%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +7 Str +6 Mag +5 Wil dps ---------- Dmg.mod +7% lightning +27% physical +16% cold ----- def ----- Resists +8% lightning +8% cold +16% physical +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hugund the Boltpierce (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +10% nature Melee Ret 6 lightning 2 fire ----- def ----- Armour +4 Fatigue +3% Resists +6% lightning +8% fire +5% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor [Ego+] Arcane/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Phys.save +9 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of dwarven-steel boots of evasion (4 def, 4 armour)3.0 T3 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Defense +4 (+2 eff.) Fatigue +3% Resists +10% lightning +5% temporal Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
sand iron gauntlets of dexterity (+2) (0 def, 7 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 physical Dmg.mod +4% physical Acc +11 (+4 eff.) ----- def ----- Armour +7 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Burnwedge the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +15% blight Spell.save +3 (+1 eff.) A cap made of leather. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 48.22 to 144.67 lightning damage (96.45 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Gleamorder the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +5% Dmg.mod +9% mind ----- def ----- Defense +2 (+1 eff.) Resists +10% lightning +6% temporal +20% light +9% blight ---------- misc Max.psi +40.00 A pointy cloth hat, very wizardly... |
insulating iron helm (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +5% cold +5% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Aruriwe' (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +1% ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal +3% mind ---------- misc Equi/ret +0.12 Hate/m.crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Brandwrack' (0 def, 4 armour)3.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold +6% fire ----- def ----- Armour +4 Fatigue +5% Resists +9% blight ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +15% fire +11% light +11% darkness A suit of armour made of mail. |
radiant stralite mail armour of command (17 def, 12 armour)14.0 T4 heavy armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun +2 Wil ----- def ----- Armour +12 Defense +17 (+9 eff.) Fatigue +12% Resists +10% blight +18% darkness Mind.save +15 (+5 eff.) ---------- misc Light +1 A suit of armour made of mail. |
cleansing steel plate armour of lightning resistance (0 def, 9 armour)17.0 T2 massive armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +12% blight +11% nature +17% lightning A suit of armour made of metal plates. |
impenetrable iron plate armour of acid resistance (0 def, 14 armour)17.0 T1 massive armor [Ego] Master While equipped: ----- def ----- Armour +14 Fatigue +22% Resists +16% acid A suit of armour made of metal plates. |
impenetrable iron plate armour of cold resistance (0 def, 12 armour)17.0 T1 massive armor [Ego] Master While equipped: ----- def ----- Armour +12 Fatigue +22% Resists +16% cold A suit of armour made of metal plates. |
icy dwarven-steel shield of resistance (0 def, 6 armour, 29.5-35.4 power, 83 block)7.0 T3 shield armor [Ego+] Nature When used to Attack: Power 29.5 - 35.4 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +83 While equipped: dps ---------- Melee+ 11 cold Melee Ret 5 ice ----- def ----- Armour +6 Fatigue +8% Resists +7% acid +7% fire +7% cold +8% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
96 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(142 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching alchemist's lamp of the sun1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +7% light Melee Ret 12 fire ----- def ----- Resists +7% darkness +7% fire Affinity +5% light ---------- misc Light +6 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 37.49 light damage. At talent level 3 you gain 9% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
high-capacity pouch of dwarven-steel shots of grasping (50/50, 32-38.4 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Nature/Master Power 32.0 - 38.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 50 On Hit: * 20% chance to create vines that bind the target to the ground dealing 204 nature damage and pinning them for 3 turns While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
manaburning pouch of dwarven-steel shots of crippling (14/14, 35.5-42.6 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Disrupt/Master Power 35.5 - 42.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 14 On Hit: * 12 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
elm totem of stinging [power 72] (15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 97 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
evasive elm totem of summon tentacle [power 105] (25 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 235 Base Damage: 109 Armor: 0 All Resist: 7 Puts all charms on 25 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
focusing yew totem of stinging [power 198] (15 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 266 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
yew totem of summon tentacle 'Charcut' [power 260] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% fire Res.pen +20% mind ----- def ----- Defense +5 (+3 eff.) Max.HP +20.00 HP.reg +2.00 Heal.mod +15% Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 669 Base Damage: 274 Armor: 20 All Resist: 2 Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
14 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbutcher [power 438] (15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Resists +12% light HP.reg +4.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 101 lightning damage and will be dazed for 1 turn (505 total damage) Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to gain a 29% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Dagron the Dwarf Wyrmic level 31
9th Wealth 123rd year of Ascendancy at 05:48 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Dagron the Dwarf Wyrmic level 31
7th Wealth 123rd year of Ascendancy at 16:08 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Dagron the Dwarf Wyrmic level 13
8th Dearth 122nd year of Ascendancy at 19:34 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Dagron the Dwarf Wyrmic level 20
26th Stralite 123rd year of Ascendancy at 16:26 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Dagron the Dwarf Wyrmic level 19
10th Steel 123rd year of Ascendancy at 19:08 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dagron the Dwarf Wyrmic level 26
32nd Profit 123rd year of Ascendancy at 14:14 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dagron the Dwarf Wyrmic level 10
11st Profit 122nd year of Ascendancy at 20:25 see stats
Level 20 (Roguelike)
Got a character to level 20.By Dagron the Dwarf Wyrmic level 20
26th Stralite 123rd year of Ascendancy at 00:46 see stats
Level 30 (Roguelike)
Got a character to level 30.By Dagron the Dwarf Wyrmic level 30
4th Wealth 123rd year of Ascendancy at 10:52 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Dagron the Dwarf Wyrmic level 15
6th Iron 123rd year of Ascendancy at 14:52 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Dagron the Dwarf Wyrmic level 27
42nd Profit 123rd year of Ascendancy at 08:04 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Dagron the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 03:45 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Dagron the Dwarf Wyrmic level 8
4th Profit 122nd year of Ascendancy at 09:35 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dagron the Dwarf Wyrmic level 19
40th Steel 123rd year of Ascendancy at 21:46 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Dagron the Dwarf Wyrmic level 19
9th Steel 123rd year of Ascendancy at 11:23 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Dagron the Dwarf Wyrmic level 19
40th Steel 123rd year of Ascendancy at 15:43 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Dagron the Dwarf Wyrmic level 29
2nd Wealth 123rd year of Ascendancy at 01:15 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Dagron the Dwarf Wyrmic level 18
5th Steel 123rd year of Ascendancy at 10:03 see stats
Unstoppable (Roguelike)
Returned from the dead.By Dagron the Dwarf Wyrmic level 19
16th Stralite 123rd year of Ascendancy at 06:36 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Dagron the Dwarf Wyrmic level 30
6th Wealth 123rd year of Ascendancy at 17:49 see stats
Log
Dagron is moving at extreme speed!
Arotta the orc master assassin uses Steamgun Turret.
Dagron slows down.
Dagron performs a melee critical strike against Flame turret!
Dagron casts Epidemic.
Arotta the orc master assassin resists Dagron's 'Epidemic'!
Melee retaliation hits Dagron for 0 arcane damage.
Dagron hits Flame turret for 32 mind, 8 blight (40 total damage).
Dagron hits Steamgun turret for 196 physical, 11 blight (207 total damage).
Dagron hits Arotta the orc master assassin for 39 mind, 10 blight (49 total damage).
Talent Lightning Speed is ready to use.
Talent Stunning Blow is ready to use.
Talent Resilience of the Dwarves is ready to use.
Deadly Poison from Arotta the orc master assassin hits Dagron for 50 nature damage.
Poison from Arotta the orc master assassin hits Dagron for 35 nature damage.
Flame turret uses Flamethrower.
Flame turret hits Dagron for 215 fire damage.
Dagron uses Nature's Touch.
Dagron gains 4% of a turn from Ancestral Life.
Dagron receives 169 healing.
Steamgun turret's Steamgun Turret performs a ranged critical strike against Dagron!
Steamgun turret's Steamgun Turret hits Dagron for 115 physical damage.
Deadly Poison from Arotta the orc master assassin hits Dagron for 50 nature damage.
Poison from Arotta the orc master assassin hits Dagron for 35 nature damage.
Flame turret uses Flamethrower.
Flame turret's tinker attains critical power!
Saving game...





























































































































