Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Paradox Mage |
| Level / Exp | 50 / 777% |
| Size | medium |
| Lifes / Deaths | Killed by Paradox Mage at level 23 on the 2nd Haze 122nd year of Ascendancy at 23:40 2 / 5Killed by Doomed Shade of Paradox Mage at level 47 on the 78th Dusk 123rd year of Ascendancy at 10:35 Killed by Paradox Mage at level 49 on the 46th Haze 123rd year of Ascendancy at 12:59 Killed by Siligata the runed bone giant at level 49 on the 47th Haze 123rd year of Ascendancy at 02:25 Killed by Paradox Mage at level 49 on the 47th Haze 123rd year of Ascendancy at 02:25 |
Primary Stats
| Strength | 30 (base 10) |
| Dexterity | 31 (base 11) |
| Constitution | 83 (base 40) |
| Magic | 117 (base 66) |
| Willpower | 102 (base 60) |
| Cunning | 91 (base 60) |
Resources
| Life | 982/982 |
| Mana | 729/734 |
| Paradox | 275 |
| Healing Factor | 1.5 |
| Regeneration | 3.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 9 |
| Infravision | 4 |
| See Stealth | 12 |
| See Invisible | 26 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 30 |
| Crit Chance | 69% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 82.2 |
| Crit Chance | 74% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 55.933333333333 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +114% |
| Blight | +26% |
| Arcane | +19% |
| Mind | +28% |
| All | +16% |
Offense: Damage Penetration
| Blight | +10% |
| Physical | +11% |
| Mind | +15% |
| Temporal | +75% |
Defense: Base
| Armour (hardiness) | 40 (30%) |
| Defense | 34.675 |
| Ranged Defense | 34.675 |
| Fatigue | 4 |
| Physical Save | 62.720657990134 |
| Spell Save | 74.995657990135 |
| Mental Save | 63.0125 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 42%( 70%) |
| Physical | + 44%( 70%) |
| Cold | + 42%( 70%) |
| All | + 22%( 70%) |
| Mind | + 48%( 70%) |
| Lightning | + 34%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 85%( 85%) |
| Darkness | + 56%( 70%) |
| Arcane | + 59%( 75%) |
| Fire | + 34%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 30% |
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 8% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 10% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 574 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 297 damage for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 146 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Paradox | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Age Manipulation | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Time Travel | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.60 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Energy | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Stone alchemy | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Carbon Spikes |
| talent | Entropic Field |
| talent | Chant of Fortitude |
| talent | Premonition |
| talent | Spacetime Tuning |
| talent | Energy Decomposition |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 962. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. This item has been sent to the Item's Vault. |
| On hands | Duskreeve the voratun gauntlets (0 def, 3 armour) Duskreeve the voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +38.0% Armour: +3 Changes resistances: +12% darkness / +3% mind Changes resistances penetration: +15% mind Changes damage: +12% mind Critical mult.: +80.00% Life regen: +2.00 Stamina each turn: +2.00 Maximum stamina: +30.00 Spell crit. chance: +26% Mental crit. chance: +32% Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
| On head | Corrupted Gaze (Petrified Wood) (2 def, 5 armour) Corrupted Gaze (Petrified Wood) (2 def, 5 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 4 When wielded/worn: Accuracy: +8 Armour: +5 Defense: +2 Fatigue: +3% Changes stats: +4 Mag / +3 Wil / +4 Cun / +25 Con Changes resistances: +10% cold / +25% nature / +10% blight / +10% darkness Changes resistances penetration: +10% blight Changes damage: +10% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +30% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.3 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 36%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
| Tool | Ulfechak of mindblast [power 261] (6 cooldown) Ulfechak of mindblast [power 261] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes resistances: +6% temporal Changes resistances penetration: +10% temporal Changes damage: +3% arcane / +12% temporal Vim when firing critical spell: +1.00 Spell crit. chance: +2% It can be used to fire a blast of psionic energies in a beam (dam 130-261), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
| Around waist | Girdle of Preservation (Goedalath Rock) Girdle of Preservation (Goedalath Rock)Requires: - Level 35 Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 Changes stats: +5 Con / +5 Wil Damage when the wearer is hit: 34 darkness Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. This item has been sent to the Item's Vault. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (Telos's Staff Crystal) (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (Telos's Staff Crystal) (9 def, 3 armour)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +9 Changes stats: +5 Str / +5 Dex / +10 Mag / +8 Wil / +5 Cun / +5 Con Damage when the wearer is hit: 10 temporal Changes resistances: +30% mind / +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Confusion immunity: +30% Fear immunity: +30% Spellpower: +23 Light radius: +2 It can be used to activate talent Damage Smearing (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 5 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. This item has been sent to the Item's Vault. |
| In main hand | Rod of Sarrilon (30-36 power, 4 apr, temporal damage) Rod of Sarrilon (30-36 power, 4 apr, temporal damage)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Temporal Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.20 Chronomancy / Timeline Threading +0.20 Spell / Temporal +0.20 Chronomancy / Time Travel +0.20 Chronomancy / Paradox Talents cooldown: Body Reversion (-2 turns) Temporal Reprieve (-10 turns) Paradox Clone (-7 turns) Gravity Well (-6 turns) Temporal Clone (-5 turns) Teleport immunity: +100% Spellpower: +40 Spell crit. chance: +15% Reduces paradox failures(equivalent to willpower): +50 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. This item has been sent to the Item's Vault. |
| Light source | Bleakwill BleakwillRequires: - Level 15 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +10 Defense: +7 Damage when the wearer hits(melee): 8 darkness Damage when the wearer is hit: 12 darkness / 4 temporal Changes resistances: +6% darkness Changes resistances penetration: +11% physical / +15% temporal Changes damage: +6% temporal Physical save: +21 Spell save: +8 Mental save: +11 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. This item has been sent to the Item's Vault. |
| Cloak | Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 Spell save: +20 Mental save: +20 Confusion immunity: +40% Spellpower: +8 It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.6 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. Note that seeing visions of your own death can still be fatal. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. This spell takes no time to cast. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. This item has been sent to the Item's Vault. |
| Around neck | Zemekkys' Broken Hourglass Zemekkys' Broken HourglassRequires: - Level 25 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% It can be used to activate talent Wormhole (costing 20 power out of 20/20) : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: 12.00 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 10 turns. At level 4, you may choose the exit location target area (radius 3). The duration will scale with your Paradox. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. This item has been sent to the Item's Vault. |
Inventory
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 46.44 cold damage and 46.44 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullRequires: - Level 35 Powered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
8 bloodstone 8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
volcanic elven-wood wand of trap destruction [power 84] (15 cooldown) volcanic elven-wood wand of trap destruction [power 84] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Volcano It can be used to try to disarm any known traps in a line (disarm power 84), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
9 diamond 9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Paradox Mage the Higher Paradox Mage level 31
31st Regrowth 123rd year of Ascendancy at 09:27 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Paradox Mage the Higher Paradox Mage level 17
52nd Dusk 122nd year of Ascendancy at 17:35 see stats
Against all odds
Killed Ukruk in the ambush.By Paradox Mage the Higher Paradox Mage level 31
29th Regrowth 123rd year of Ascendancy at 16:27 see stats
Arachnophobia
Destroyed the spydric menace.By Paradox Mage the Higher Paradox Mage level 35
70th Regrowth 123rd year of Ascendancy at 04:53 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Paradox Mage the Higher Paradox Mage level 41
71st Pyre 123rd year of Ascendancy at 09:01 see stats
Brave new world
Went to the Far East and took part in the war.By Paradox Mage the Higher Paradox Mage level 34
64th Regrowth 123rd year of Ascendancy at 22:35 see stats
Bringer of Doom
Killed a Bringer of Doom.By Paradox Mage the Higher Paradox Mage level 19
63rd Dusk 122nd year of Ascendancy at 14:12 see stats
Clone War
Destroyed your own Shade.By Paradox Mage the Higher Paradox Mage level 46
78th Dusk 123rd year of Ascendancy at 10:33 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Paradox Mage the Higher Paradox Mage level 27
5th Allure 123rd year of Ascendancy at 13:42 see stats
Destroyer of the creation
Killed Slasul.By Paradox Mage the Higher Paradox Mage level 35
1st Time of Balance 123rd year of Ascendancy at 18:26 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Paradox Mage the Higher Paradox Mage level 33
60th Regrowth 123rd year of Ascendancy at 09:17 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Paradox Mage the Higher Paradox Mage level 44
45th Dusk 123rd year of Ascendancy at 01:58 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Paradox Mage the Higher Paradox Mage level 18
60th Dusk 122nd year of Ascendancy at 06:03 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Paradox Mage the Higher Paradox Mage level 50
48th Haze 123rd year of Ascendancy at 10:03 see stats
Exterminator
Killed 1000 creatures.By Paradox Mage the Higher Paradox Mage level 15
47th Dusk 122nd year of Ascendancy at 01:01 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Paradox Mage the Higher Paradox Mage level 22
2nd Haze 122nd year of Ascendancy at 14:07 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Paradox Mage the Higher Paradox Mage level 36
1st Time of Balance 123rd year of Ascendancy at 22:00 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Paradox Mage the Higher Paradox Mage level 43
35th Dusk 123rd year of Ascendancy at 07:40 see stats
Guiding Hand
Saved all escorted adventurers.By Paradox Mage the Higher Paradox Mage level 30
27th Regrowth 123rd year of Ascendancy at 10:40 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Paradox Mage the Higher Paradox Mage level 17
52nd Dusk 122nd year of Ascendancy at 17:11 see stats
Level 10
Got a character to level 10.By Paradox Mage the Higher Paradox Mage level 10
5th Dusk 122nd year of Ascendancy at 11:38 see stats
Level 20
Got a character to level 20.By Paradox Mage the Higher Paradox Mage level 20
64th Dusk 122nd year of Ascendancy at 10:39 see stats
Level 30
Got a character to level 30.By Paradox Mage the Higher Paradox Mage level 30
23rd Regrowth 123rd year of Ascendancy at 16:00 see stats
Level 40
Got a character to level 40.By Paradox Mage the Higher Paradox Mage level 40
64th Pyre 123rd year of Ascendancy at 13:40 see stats
Level 50
Got a character to level 50.By Paradox Mage the Higher Paradox Mage level 50
48th Haze 123rd year of Ascendancy at 09:32 see stats
Orcrist
Killed the leaders of the Orc Pride.By Paradox Mage the Higher Paradox Mage level 47
27th Haze 123rd year of Ascendancy at 03:55 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Paradox Mage the Higher Paradox Mage level 46
63rd Dusk 123rd year of Ascendancy at 12:01 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Paradox Mage the Higher Paradox Mage level 23
12nd Haze 122nd year of Ascendancy at 22:05 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Paradox Mage the Higher Paradox Mage level 26
38th Haze 122nd year of Ascendancy at 14:12 see stats
Size is everything
Did over 1500 damage in one attack.By Paradox Mage the Higher Paradox Mage level 35
76th Regrowth 123rd year of Ascendancy at 05:39 see stats
Size matters
Did over 600 damage in one attack.By Paradox Mage the Higher Paradox Mage level 18
59th Dusk 122nd year of Ascendancy at 19:28 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Paradox Mage the Higher Paradox Mage level 33
61st Regrowth 123rd year of Ascendancy at 03:35 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Paradox Mage the Higher Paradox Mage level 50
48th Haze 123rd year of Ascendancy at 10:01 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Paradox Mage the Higher Paradox Mage level 31
37th Regrowth 123rd year of Ascendancy at 02:59 see stats
The Arena
Unlocked Arena mode.By Paradox Mage the Higher Paradox Mage level 7
7th Mirth 122nd year of Ascendancy at 15:04 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Paradox Mage the Higher Paradox Mage level 17
52nd Dusk 122nd year of Ascendancy at 17:35 see stats
The Rat Lich
Killed the terrible Rat Lich.By Paradox Mage the Higher Paradox Mage level 22
1st Time of Equilibrium 122nd year of Ascendancy at 04:48 see stats
The bigger the better!
Did over 3000 damage in one attack.By Paradox Mage the Higher Paradox Mage level 48
28th Haze 123rd year of Ascendancy at 11:50 see stats
The secret city
Discovered the truth about mages.By Paradox Mage the Higher Paradox Mage level 12
31st Dusk 122nd year of Ascendancy at 03:20 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Paradox Mage the Higher Paradox Mage level 37
37th Pyre 123rd year of Ascendancy at 05:10 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Paradox Mage the Higher Paradox Mage level 26
78th Haze 122nd year of Ascendancy at 16:45 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Paradox Mage the Higher Paradox Mage level 31
29th Regrowth 123rd year of Ascendancy at 20:01 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Paradox Mage the Higher Paradox Mage level 18
61st Dusk 122nd year of Ascendancy at 12:53 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Paradox Mage the Higher Paradox Mage level 30
28th Regrowth 123rd year of Ascendancy at 15:45 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Paradox Mage the Higher Paradox Mage level 4
77th Pyre 122nd year of Ascendancy at 20:55 see stats
Log
Saving game...
There is an item here: Focus Whip (19-20.9 power, 7 apr)
There is an item here: Latafayn (64-102.4 power, 5 apr)
There is an item here: Warmaster Gnarg's Murderblade (60-96 power, 19 apr)
There is an item here: Unerring Scalpel (15-19.5 power, 25 apr)
There is an item here: Star (25-32.5 power, 20 apr)
There is an item here: Kinetic Spike (38-49.4 power, 40 apr)
There is an item here: Life Drinker (42-54.6 power, 11 apr)
There is an item here: Mandible of Ungolmor (40-52 power, 12 apr)
There is an item here: Orc Feller (45-58.5 power, 11 apr)
There is an item here: Snow Giant Wraps (0 def, 2 armour)
There is an item here: Dakhtun's Gauntlets (0 def, 6 armour)
There is an item here: Rune of the Rift (558.00 temporal damage, removed from time 4 turns)
There is an item here: invisibility rune of the wizard (power 18 for 6 turns)
There is an item here: manasurge rune of the titan (1191% regen over 10 turns; 60 instant mana)
There is an item here: teleportation rune (range 80)
There is an item here: teleportation rune of the sneak (range 111)
There is an item here: manasurge rune (1266% regen over 10 turns; 63 instant mana)
There is an item here: teleportation rune of the wizard (range 160)
There is an item here: Hat of Arcane Understanding (2 def, 0 armour)
There is an item here: Steel Helm of Garkul (0 def, 6 armour)
There is an item here: prismatic iron helm of the depths (0 def, 3 armour)
There is an item here: Viperblast the drakeskin leather cap (0 def, 11 armour)
