Steve the level 9 Halfling Gunslinger by anuprightman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassGunslinger
Level / Exp9 / 38%
Sizesmall
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity36 (base 30)
Constitution14 (base 11)
Magic10 (base 10)
Willpower13 (base 10)
Cunning25 (base 22)

Resources

Life215/215
Steam100/100
Healing Factor1.4326086956522
Regeneration0.35815217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10

Offense: Mainhand

Damage22
Accuracy28
Crit Chance10%
APR1
Speed1.00

Offense: Offhand

Damage22
Accuracy28
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower5
Crit Chance7%
Speed1

Offense: Mind

Mindpower19
Crit Chance7%
Speed1

Offense: Damage Bonus

Light+20%

Defense: Base

Armour (hardiness)5 (57.811550151976%)
Defense36
Ranged Defense38
Fatigue0
Physical Save21
Spell Save8
Mental Save19

Defense: Resistances

Light+ 50%( 70%)
Temporal+ 10%( 70%)
Blight+ 20%( 70%)
Cold+ 20%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
2/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
3/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
3/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
2/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Halfling1.00
3/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Steve wears (replacing
kruk cloak (2 def, 0 armour)): enveloping linen cloak (7 def, 0 armour).

Steve wears (replacing
Belywe the rough leather hat (0 def, 1 armour)): rough leather cap of dexterity (+3) (0 def, 1 armour).

Steve wears (replacing
survivor's brass lantern): Summertide Phial.

You gain 0.60 gold from the melting of
rough leather hat of strength (+2) (0 def, 1 armour).
You gain 0.10 gold from the melting of
rough leather hat (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (15.5-24.8 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.72 gold from the melting of
thought-forged iron battleaxe of erosion (13.5-20.25 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.56 gold from the melting of
thought-forged iron battleaxe (15-22.5 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.92 gold from the melting of
balanced iron battleaxe (16-24 power, 1 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.13 gold from the melting of
sun infusion of the wizard (rad 6; power 26; turns 3; dispels darkness).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Steve tessellates his cloak!