Turtleman the level 20 Yeek Adventurer by Snarvid

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassAdventurer
Level / Exp20 / 57%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength15 (base 12)
Dexterity21 (base 12)
Constitution17 (base 12)
Magic13 (base 12)
Willpower77 (base 48)
Cunning61 (base 36)

Resources

Life275/275
Psi420/420
Equilibrium50
Healing Factor1.11
Regeneration1.1655

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+126%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage15
Accuracy45
Crit Chance18%
APR18
Speed1.00

Offense: Offhand

Damage15
Accuracy45
Crit Chance18%
APR18
Speed1.00

Offense: Spell

Spellpower13
Crit Chance16%
Speed1

Offense: Mind

Mindpower57.766666666667
Crit Chance25%
Speed1

Offense: Damage Bonus

Mind+5%
Fire+5%
Physical+5%
Cold+15%
All0%

Offense: Damage Penetration

Lightning+10%
Mind+10%
Physical+10%

Defense: Base

Armour (hardiness)15 (30%)
Defense17.85
Ranged Defense17.85
Fatigue8
Physical Save26.524237624374
Spell Save28.644237624374
Mental Save40.221188121871

Defense: Resistances

Acid+ 15%( 70%)
Nature+ 20%( 70%)
Fire+ 22%( 70%)
Physical+ 12%( 70%)
Cold+ 45%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance35%
Instadeath Resistance100%
Confusion Resistance70%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.00
1/5
1/5
1/5
0/5
Wild-gift / Summoning (melee)1.00
1/5
1/5
0/5
0/5
Wild-gift / Summoning (advanced)1.00
1/5
2/5
0/5
0/5
Psionic / Distortion1.00
1/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.00
5/5
1/5
1/5
5/5
Psionic / Solipsism1.00
4/5
1/5
1/5
1/5
Wild-gift / Summoning (augmentation)1.00
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.00
1/5
1/5
2/5
5/5
Wild-gift / Antimagic1.00
1/5
2/5
1/5
0/5
Race / Yeek1.00
1/5
2/5
5/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

failed
failed
done
done
done
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! (Nightmare (Adventure) difficulty) Completed antimagic training in the Ziguranth camp.
By Turtleman the Yeek Adventurer level 20
60th Dusk 122nd year of Ascendancy at 21:17
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Turtleman the Yeek Adventurer level 20
54th Dusk 122nd year of Ascendancy at 12:13
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Turtleman the Yeek Adventurer level 10
2nd Mirth 122nd year of Ascendancy at 16:00
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Turtleman the Yeek Adventurer level 20
54th Dusk 122nd year of Ascendancy at 04:54
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Turtleman the Yeek Adventurer level 10
8th Mirth 122nd year of Ascendancy at 20:05
see stats

Log

Burning from Fire drake hits Porymina the copperhead snake for 37 fire damage.
Porymina the copperhead snake uses Willful Strike.

Turtleman was blasted back 2 spaces!


Turtleman converts some damage to Psi!
Porymina the copperhead snake hits Turtleman for 47 to psi, 81 physical (128 total damage).
Turtleman uses Frantic Summoning.

Turtleman starts summoning at high speed.

Talent Fire Drake is ready to use.
Turtleman summons a Fire Drake!

Turtleman's frantic summoning ends.

Fire drake roars!

Fire drake hatchling hits Porymina the copperhead snake for (2 deflected), 54 physical (54 total damage).
Fire drake hits Porymina the copperhead snake for 295 physical damage.
Fire drake killed Porymina the copperhead snake!

Resting starts...

Turtleman stops regenerating health quickly.

Your summoned fire drake hatchling disappears.
Your summoned fire drake disappears.
Turtleman is no longer attuned.

Your summoned fire drake hatchling disappears.
Your summoned fire drake disappears.
Talent Fire Drake is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Frantic Summoning is ready to use.
Rested for 94 turns (stop reason: all resources and life at maximum).


Turtleman picks up (k.):
Turezor (14 def, 2 armour, 39.5 block).