unlock the level 6 Dwarf Archmage by tealquest

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceDwarf
ClassArchmage
Level / Exp6 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic24 (base 26)
Willpower17 (base 14)
Cunning11 (base 11)

Resources

Life150/150
Mana170/170
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10
See Invisible10

Offense: Mainhand

Damage12
Accuracy2
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+10%
Lightning+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense4
Ranged Defense4
Fatigue1
Physical Save10
Spell Save14
Mental Save22

Defense: Resistances

Lightning+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
2/5
1/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

On fingers
Around neck
In main hand
Light source
On feet
Main armor

Inventory

Achievements

Squadmate (Madness (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By unlock the Dwarf Archmage level 6
19th Voratun 122nd year of Ascendancy at 11:56
see stats

Log

Saving game...
Saving done.

New Achievement: Squadmate (Madness (Roguelike) difficulty)!
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).