





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Sun Paladin |
| Level / Exp | 8 / 16% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 29 (base 21) |
| Dexterity | 11 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 15 (base 14) |
| Willpower | 11 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 230/237 |
| Positive | 38/71 |
| Stamina | 124/124 |
| Healing Factor | 1.0326086956522 |
| Regeneration | 0.25815217391304 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 16 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +27% |
| Arcane | +12% |
Offense: Damage Penetration
| Arcane | +15% |
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 28.596689338462 (59.10447761194%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 19 |
| Physical Save | 15 |
| Spell Save | 9 |
| Mental Save | 8 |
Defense: Resistances
| Arcane | + 5%( 70%) |
| Acid | + 12%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
| Main armor | Emelora (3 def, 21 armour)Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +21 Defense: +3 (+3 eff.) Fatigue: +16% Damage when hit (Melee): 12 acid / 20 temporal Changes stats: +4 Cun / +4 Con Changes resistances: +12% acid Changes resistances penetration: +20% acid Light radius: +2 A suit of armour made of mail. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Serpentrazor' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Changes stats: +7 Str Changes resistances: +12% nature / +5% arcane Changes resistances penetration: +15% arcane Changes damage: +27% nature / +12% arcane A cap made of leather. |
| In main hand | iron greatsword (16-25.6 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 22%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
warbringer's voratun greatsword (60.5-96.8 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +19 (+10 eff.) Changes stats: +5 Con Changes resistances penetration: +13% physical Disarm immunity: +34% Massive two-handed swords. |
Elotira (44-61.6 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +20 darkness Damage against: +12% Living When wielded/worn: Armour penetration: +13 Physical crit. chance: +12.0% Changes stats: +2 Cun / +4 Mag Critical mult.: +17.00% Mana each turn: +0.16 Infravision radius: +2 Sharp, long, and deadly. |
dwarven-steel longsword 'Arolrath' (24.5-34.3 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to cause random gloom Damage (Melee): +17 mind When wielded/worn: Physical crit. chance: +4.0% Physical power: +12 (+6 eff.) Defense: +9 (+9 eff.) Ranged Defense: +9 (+9 eff.) Changes stats: +2 Str / +5 Wil / +5 Cun / +3 Con Changes resistances: +6% nature Physical save: +6 (+5 eff.) Stun/Freeze immunity: +15% Sharp, long, and deadly. |
Eluseta (19-26.6 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +8 mind When wielded/worn: Physical power: +8 (+4 eff.) Changes stats: +7 Mag / +4 Con Changes resistances penetration: +10% arcane / +11% physical Disarm immunity: +25% Vim when firing critical spell: +5.00 Maximum hate: +10.00 Mindpower: +8 (+7 eff.) One-handed war axes. |
grounding dwarven-steel helm of constitution (+5) (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Con Changes resistances: +8% lightning / +8% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Summertide (17 def, 15 armour, 52-62.4 power, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+17 eff.) Ranged Defense: +17 (+17 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+15 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+7 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 22.67 to 28.33 light damage (based on Willpower and Cunning), costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 8 [Teal].
Teal has 18 stat point(s), 7 class talent point(s), 5 generic talent point(s) to spend. Press p to use them.
Teal picks up (m.): Barohor the Dimrazor (8 def, 2 armour, 28.5-34.2 power, 83.5 block).
Teal picks up (k.): hardened leather cap 'Serpentrazor' (0 def, 3 armour).
Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is an exit to the worldmap here (press '' or right click to use).
Teal wears: hardened leather cap 'Serpentrazor' (0 def, 3 armour).
Teal wears (replacing iron mail armour (2 def, 4 armour)): Emelora (3 def, 21 armour).
You gain 1.00 gold from the transmogrification of iron mail armour (2 def, 4 armour).
Teal wears: iron greatsword (16-25.6 power, 1 apr).
You gain 0.25 gold from the transmogrification of iron mace (13-18.2 power, 2 apr).
You gain 0.25 gold from the transmogrification of iron shield (4 def, 2 armour, 7-8.4 power, 19.5 block).
Lore found: Transmogrification Chest
You can read all your collected lore in the game menu, by pressing Escape.
You gain 24.27 gold from the transmogrification of Medomnir (16/16, 29-34.8 power, 3 apr).
You gain 25.00 gold from the transmogrification of Barohor the Dimrazor (8 def, 2 armour, 28.5-34.2 power, 83.5 block).
You gain 2.12 gold from the transmogrification of prismatic drakeskin leather armour (5 def, 8 armour).
You gain 21.90 gold from the transmogrification of Hettygrim (2 def, 0 armour).
You gain 2.72 gold from the transmogrification of lightning rune of the duelist (265 lightning damage).



















































