Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.3Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 19 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 49 (base 42) |
| Dexterity | 16 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 21 (base 18) |
| Willpower | 13 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 473/473 |
| Mana | 143/157 |
| Stamina | 154/161 |
| Healing Factor | 1.3764780405406 |
| Regeneration | 41.347752666762 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 44 |
| Crit Chance | 7% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | +25% |
Defense: Base
| Armour (hardiness) | 22.08934837382 (81.030927835052%) |
| Defense | 10 |
| Ranged Defense | 14 |
| Fatigue | 28 |
| Physical Save | 36 |
| Spell Save | 15 |
| Mental Save | 12 |
Defense: Resistances
| All | + 7%(100%) |
Defense: Immunities
| Stun Resistance | 30% |
| Bleed Resistance | 75% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 65.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 29 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 178 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| beneficial effect | The target is supercharged, increasing life regen by 29.79 and damage done by 20%. Supercharge Golem |
Quests
Equipment
| Socketed Gems | quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| In off hand | icy iron shield of resilience (4 def, 2 armour, 21.5 block) icy iron shield of resilience (4 def, 2 armour, 21.5 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Damage (Melee): 6 cold Damage when hit (Melee): 10 ice Talent granted: +1 Block Maximum life: +42.00 Handheld deflection devices. |
| Main armor | Dusksweeper the steel plate armour (4 def, 9 armour) Dusksweeper the steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +4 Str / +1 Dex / +2 Cun Changes resistances: +16% fire / +12% physical Physical save: +24 (+9 eff.) A suit of armour made of metal plates. |
| In main hand | Corpathus (150% power, 12 apr) Corpathus (150% power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +4.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Inventory
chilling voratun dagger (146% power, 9 apr) chilling voratun dagger (146% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +4 cold Sharp, short and deadly. |
Plaguepride (139% power, 2 apr) Plaguepride (139% power, 2 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 139% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 1) on hit: +4 mind When wielded/worn: Changes resistances: +3% nature Changes resistances penetration: +15% mind Changes damage: +18% nature Massive two-handed swords. |
stralite longsword 'Lightningvault' (147% power, 5 apr) stralite longsword 'Lightningvault' (147% power, 5 apr)Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Power: 147% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to remove a magical effect Damage (Melee): +8 nature When wielded/worn: Damage when hit (Melee): 8 acid / 4 lightning Changes resistances: +3% acid Changes damage: +3% lightning Sharp, long, and deadly. |
thought-forged dwarven-steel mace of daylight (132% power, 4 apr) thought-forged dwarven-steel mace of daylight (132% power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 132% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 10% chance to cause random gloom Damage (Melee): +5 light / +13 mind Damage against: +8% Undead When wielded/worn: Changes stats: +1 Cun / +3 Wil Blunt and deadly. |
dragonbone vilestaff 'Flashsmasher' (136% power, 6 apr, acid element) dragonbone vilestaff 'Flashsmasher' (136% power, 6 apr, acid element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 fire Burst (radius 1) on hit: +4 fire When wielded/worn: Damage (Melee): 32 fire Damage when hit (Melee): 4 fire Changes resistances: +6% mind Changes damage: +30% acid / +3% fire Talent granted: +1 Command Staff Critical mult.: +34.00% Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +30 (+15 eff.) Spell crit. chance: +5% See invisible: +13 Staves designed for wielders of magic, by the greats of the art. |
Skullcleaver (120% power, 4 apr) Skullcleaver (120% power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 120% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Poradabeth the Satyrwedge (2 def, 6 armour) Poradabeth the Satyrwedge (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 5 light / 8 mind Changes stats: +4 Cun / +5 Wil Changes resistances: +15% blight / +5% mind / +15% darkness / +3% nature Changes resistances penetration: +10% mind Mental save: +21 (+14 eff.) Light radius: +1 A suit of armour made of mail. |
Branarachak the steel shield (6 def, 2 armour, 39.5 block) Branarachak the steel shield (6 def, 2 armour, 39.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +8% Changes stats: +2 Wil / +3 Mag Changes resistances: +22% lightning / +21% cold / +7% fire / +6% acid Talent granted: +2 Block Infravision radius: +2 Handheld deflection devices. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Achievements
Log
The unstable sand tunnel collapses!
*** Ghoul Alchemist casts Supercharge Golem.
Golem (servant of *** Ghoul Alchemist) is overloaded with power.
The unstable sand tunnel collapses!
Saving game...
Saving done.
*** Ghoul Alchemist deactivates Flame Infusion.
*** Ghoul Alchemist activates Flame Infusion.
*** Ghoul Alchemist deactivates Ice Core.
*** Ghoul Alchemist activates Ice Core.
You give 2 onyx to golem (servant of *** Ghoul Alchemist).
You give quartz to golem (servant of *** Ghoul Alchemist).
Character control switched to golem (servant of *** Ghoul Alchemist).
Golem (servant of *** Ghoul Alchemist) wears (replacing agate): quartz.
Golem (servant of *** Ghoul Alchemist) wears (replacing agate): 2 onyx.
You give 2 agate to *** Ghoul Alchemist.
Character control switched to *** Ghoul Alchemist.
The unstable sand tunnel collapses!
Character control switched to golem (servant of *** Ghoul Alchemist).
*** Ghoul Alchemist deactivates Flame Infusion.
*** Ghoul Alchemist deactivates Ice Core.
Golem (servant of *** Ghoul Alchemist) deactivates Reflective Skin.
Golem (servant of *** Ghoul Alchemist) seems less dangerous.
