Runmir the level 13 Halfling Oozemancer by iuzpete

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassOozemancer
Level / Exp13 / 82%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength13 (base 13)
Dexterity16 (base 10)
Constitution21 (base 10)
Magic10 (base 10)
Willpower46 (base 37)
Cunning30 (base 24)

Resources

Life281/287
Equilibrium28
Healing Factor1.1
Regeneration3.025

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1
See Stealth10
See Invisible10

Offense: Mainhand

Damage49
Accuracy38
Crit Chance11%
APR51
Speed1.00

Offense: Offhand

Damage50
Accuracy38
Crit Chance11%
APR51
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower47.740137204007
Crit Chance15%
Speed1

Defense: Base

Armour (hardiness)9 (30%)
Defense16.1
Ranged Defense18.1
Fatigue7
Physical Save26.3875
Spell Save23.2375
Mental Save23.7375

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Bleed Resistance28%
Poison Resistance28%
Blind Resistance28%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Slime1.30
2/5
3/5
1/5
1/5
Wild-gift / Ooze1.30
3/5
1/5
1/5
1/5
Wild-gift / Moss1.30
1/5
2/5
0/5
0/5
Wild-gift / Mucus1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
5/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
1/5
1/5
1/5

Effects

talent
talent

Quests

active
failed
done
active
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Runmir the Halfling Oozemancer level 12
47th Dusk 122nd year of Ascendancy at 16:50
see stats
Level 10 Got a character to level 10.
By Runmir the Halfling Oozemancer level 10
3rd Summertide 122nd year of Ascendancy at 19:50
see stats
The Arena Unlocked Arena mode.
By Runmir the Halfling Oozemancer level 10
2nd Flare 122nd year of Ascendancy at 18:11
see stats

Log

Runmir wears(replacing): hardened leather gloves 'Lisiyama' (0 def, 2 armour).

You gain 1.38 gold from the transmogrification of
pouch of steel shots of erosion (22/22, 21-25.2 power, 2 apr).
You gain 1.90 gold from the transmogrification of
spiked steel plate armour of acid resistance (4 def, 9 armour).
You gain 1.03 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 1.62 gold from the transmogrification of
steel mail armour of natural resilience (2 def, 6 armour).
You gain 4.35 gold from the transmogrification of
cleansing steel mail armour of command (8 def, 10 armour).
You gain 0.89 gold from the transmogrification of
shielding linen wizard hat (1 def, 0 armour).
You gain 25.00 gold from the transmogrification of
Steel Helm of Garkul (0 def, 6 armour).
You gain 3.60 gold from the transmogrification of
Shockquake the cashmere wizard hat (2 def, 0 armour).
You gain 1.23 gold from the transmogrification of
grounding pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 0.12 gold from the transmogrification of
cashmere robe (2 def, 0 armour).
You gain 1.24 gold from the transmogrification of
iron waraxe of projection (12.5-17.5 power, 2 apr).
You gain 0.70 gold from the transmogrification of
steel longsword of massacre (23.5-32.9 power, 3 apr).
You gain 3.85 gold from the transmogrification of
Alihir (22.5-31.5 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (23.5-37.6 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (22-35.2 power, 2 apr).
You gain 4.15 gold from the transmogrification of
steel battleaxe 'Sunnaught' (21-31.5 power, 2 apr).
You gain 1.59 gold from the transmogrification of
insidious iron battleaxe (13-19.5 power, 1 apr).
You gain 0.89 gold from the transmogrification of
wizard's steel ring.
You gain 2.52 gold from the transmogrification of
steel ring of pilfering.
You gain 2.05 gold from the transmogrification of
restful steel amulet of constitution (+3).
You gain 1.60 gold from the transmogrification of
phase door rune (range 6; power 16; dur 4).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 19%; cure magical).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.