**||--Archer--||** the level 7 Halfling Archer by iuzpete

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp7 / 62%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity30 (base 25)
Constitution12 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning20 (base 12)

Resources

Life305/305
Stamina88/88
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental-10%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth21.388114253578
See Invisible21.388114253578

Offense: Mainhand

Damage40
Accuracy38
Crit Chance19%
APR5
Speed1.11

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower15
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+12%

Defense: Base

Armour (hardiness)13 (38.594633868923%)
Defense37
Ranged Defense37
Fatigue0
Physical Save13
Spell Save7
Mental Save11

Defense: Resistances

Lightning+ 15%( 70%)
Cold+ 10%( 70%)
Physical+ 6%( 70%)

Defense: Immunities

Pinning Resistance50%
Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
2/5
2/5
0/5
0/5

Effects

talent

Quests

active
done
done
active
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
Around neck
Main armor
Cloak
In main hand

Inventory

Achievements

The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By **||--Archer--||** the Halfling Archer level 7
9th Flare 122nd year of Ascendancy at 06:57
see stats

Log


Ran for 5 turns (stop reason: something interesting).


You pickup 0.60 gold pieces.


There is an exit to Derth here (press '' or right click to use).

You gain 3.84 gold from the transmogrification of
potent elm magestaff of greater warding (104% power, 2 apr, cold element).
You gain 0.50 gold from the transmogrification of
steel longsword (109% power, 3 apr).
There is an exit to the worldmap here (press '' or right click to use).
There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
Today is the 10th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.


There is an exit to the worldmap here (press '' or right click to use).
Saving game...


Saving done.


You notice a trap (sliding rock)!

You notice a trap (sliding rock)!
You notice a trap (sliding rock)!

There is a collapsed tower here (press '' or right click to use).