SMASH the level 3 Dwarf Berserker by ibanix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBerserker
Level / Exp3 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 18)
Dexterity9 (base 11)
Constitution23 (base 19)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life238/238
Stamina114/114
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage26
Accuracy3
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)7.64 (43%)
Defense8.65
Ranged Defense8.65
Fatigue12
Physical Save16.1
Spell Save7.35
Mental Save8.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Two-handed weapons1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Two-handed maiming1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
Around waist
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

SMASH killed drem master!
Talent Infusion: Regeneration is ready to use.

Talent Stunning Blow is ready to use.

Resting starts...

Talent Resilience of the Dwarves is ready to use.
Rested for 54 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

SMASH picks up (c.):
iron waraxe of vileness (5.5-7.7 power, 2 apr).
Lore found:
trollish poem
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 7 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 20.5 block).
You gain 1.03 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 2.46 gold from the transmogrification of
thought-forged iron waraxe (5-7 power, 2 apr).
You gain 2.20 gold from the transmogrification of
iron waraxe of vileness (5.5-7.7 power, 2 apr).
You gain 1.23 gold from the transmogrification of
flaming iron waraxe of massacre (12.5-17.5 power, 2 apr).
You gain 1.56 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, lightning damage).
There is a ladder to the previous level here (press '' or right click to use).
Saving game...

Saving done.