Reginald the level 5 Dwarf Wanderer by vexer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWanderer
Level / Exp5 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 13)
Dexterity14 (base 16)
Constitution15 (base 12)
Magic16 (base 16)
Willpower18 (base 12)
Cunning16 (base 12)

Resources

Life196/196
Paradox300
Vim136/136
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth3
See Invisible3

Offense: Mainhand

Damage14
Accuracy21
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower18
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+5%

Defense: Base

Armour (hardiness)14.5 (43.579428603723%)
Defense4
Ranged Defense4
Fatigue12
Physical Save11
Spell Save11
Mental Save17

Defense: Resistances

Acid+ 15%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Chronomancy / Bow Threading1.00
2/5
0/5
0/5
0/5
Cunning / Ambush1.00
0/5
0/5
0/5
0/5
Corruption / Blood1.00
3/5
0/5
0/5
0/5
Psionic / Thought-Forms1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.00
2/5
0/5
0/5
0/5
Corruption / Torment1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

On feet
Quiver
Light source
Tool
On fingers
Around waist
Main armor
In main hand
On hands

Inventory

Achievements

Log

Talent Blood Spray is ready to use.
Norgan is free from the acid.


Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Reginald picks up (e.):
elm vilestaff of power (10-12 power, 2 apr, fire element).
Reginald picks up (n.):
flaming pouch of iron shots (17/17, 14-17 power, 1 apr).
Talent Resilience of the Dwarves is ready to use.
Reginald picks up (k.):
iron plate armour of cold resistance (0 def, 7 armour).
Reginald picks up (p.):
elm totem of stinging [power 116] (15 cooldown).
Reginald picks up (l.):
agate.
There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Reginald wears:
elm totem of stinging [power 116] (15 cooldown).

You gain 0.80 gold from the transmogrification of
flaming pouch of iron shots (17/17, 14-17 power, 1 apr).
You gain 0.67 gold from the transmogrification of
iron plate armour of cold resistance (0 def, 7 armour).
You gain 0.61 gold from the transmogrification of
scholar's pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-17 power, 2 apr).
You gain 2.16 gold from the transmogrification of
arcing iron waraxe of daylight (12-16 power, 2 apr).
You gain 1.45 gold from the transmogrification of
elm vilestaff of power (10-12 power, 2 apr, fire element).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).