Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 7 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by slinger at level 7 on the 74th Pyre 122nd year of Ascendancy at 22:01 / 1 |
Primary Stats
| Strength | 28 (base 28) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 24 (base 22) |
| Cunning | 10 (base 10) |
Resources
| Life | -4/197 |
| Hate | 94/100 |
| Healing Factor | 0.97324382756626 |
| Regeneration | 11.922236887687 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 17 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.4 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 13.3 |
| Spell Save | 12.95 |
| Mental Save | 24.45 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 15% |
| Fear Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Stalk |
| talent | Gloom |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | slimy linen robe of clarity (0 def, 0 armour) slimy linen robe of clarity (0 def, 0 armour)Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when the wearer is hit: 4 slime Mental save: +17 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | steel battleaxe of the mystic (21.5-32.25 power, 2 apr) steel battleaxe of the mystic (21.5-32.25 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +2 Wil Spellpower: +6 Massive two-handed battleaxes. |
Inventory
iron battleaxe (9.5-14.25 power, 1 apr) iron battleaxe (9.5-14.25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.5 - 14.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Log
Slinger misses Die for.
Die for uses Infusion: Wild.
Die for lessens the pain.
You revel in attacking a weakened foe! (+2 hate)
Die for hits cutpurse for 40 physical damage.
Slinger shoots!
Slinger hits Die for for 3 cold, 6 physical, 7 cold damage (total 13.76).
Die for hits cutpurse for 4 nature, 4 nature damage (total 7.84).
Die for killed cutpurse!
Cutpurse hits Die for for 7 physical, 4 physical, 4 fire damage (total 13.18).
Die for uses Dominate.
Homeless fighter shrugs off the effect 'Dominated'!
Slinger shoots!
Slinger hits Die for for 3 cold, 7 physical, 7 cold damage (total 15.48).
Slinger shoots!
Slinger hits Die for for 3 cold, 6 physical, 7 cold damage (total 13.76).
Homeless fighter uses Block.
Slinger shoots!
Talent Infusion: Regeneration is ready to use.
Die for uses Infusion: Regeneration.
Die for starts regenerating health quickly.
Homeless fighter is no longer weakened.
Slinger shoots!
Slinger hits Die for for 3 cold, 7 physical, 7 cold damage (total 14.62).
Slinger killed Die for!
Die for the level 7 cornac cursed was cooled to death by a slinger on level 7 of The Arena.
