Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Talent Point Planner 1.0.4 Go to Landmark 1.0.4 Items Vault 1.0.3 Doctornull's Class Pack 1.0.4 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 17 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 38 (base 35) |
| Dexterity | 13 (base 12) |
| Constitution | 23 (base 20) |
| Magic | 16 (base 15) |
| Willpower | 11 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 415/422 |
| Mana | 169/169 |
| Stamina | 150/150 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 26 |
| Crit Chance | 15% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12.1 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +5% |
| All | +2% |
Offense: Damage Penetration
| Mind | +7% |
| Darkness | +9% |
Defense: Base
| Armour (hardiness) | 25.1 (62.5%) |
| Defense | 9.05 |
| Ranged Defense | 13.05 |
| Fatigue | 28 |
| Physical Save | 23.097720102764 |
| Spell Save | 12.600039227866 |
| Mental Save | 10.393152200868 |
Defense: Resistances
| Acid | + 7%(100%) |
| Blight | + 14%(100%) |
| Physical | + 9%(100%) |
| Cold | + 9%(100%) |
| All | + 3%(100%) |
| Lightning | + 9%(100%) |
| Temporal | + 8%(100%) |
| Fire | + 41%(100%) |
| Nature | + 12%(100%) |
Defense: Immunities
| Stoning Resistance | 100% |
| Disarm Resistance | 26% |
| Bleed Resistance | 100% |
| Knockback Resistance | 22% |
| Fear Resistance | 100% |
| Stun Resistance | 20% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 228 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 5.00 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 54.88 to 164.64 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Equipment
| Socketed Gems | agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
| In off hand | reinforced iron shield of fire resistance (+15%) (4 def, 7 armour, 36 block) reinforced iron shield of fire resistance (+15%) (4 def, 7 armour, 36 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% fire Talent granted: +1 Block Handheld deflection devices |
| Main armor | cleansing steel plate armour of the dragon (4 def, 9 armour) cleansing steel plate armour of the dragon (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +2 Str / +2 Con Changes resistances: +7% physical / +5% fire / +7% cold / +7% lightning / +5% acid / +10% nature / +12% blight Talent cooldown: Rush (-5 turns) Disarm immunity: +26% Stun/Freeze immunity: +20% Knockback immunity: +22% A suit of armour made of metal plates. |
| In main hand | Cracklevortex (39-54.6 power, 5 apr) Cracklevortex (39-54.6 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +4 temporal When wielded/worn: Physical crit. chance: +8.0% Damage when the wearer hits(melee): 2 temporal Changes resistances: +6% temporal Changes resistances penetration: +7% mind / +9% darkness Changes damage: +3% lightning One-handed war axes. |
Inventory
blazebringer's dwarven-steel battleaxe of massacre (40-60 power, 2 apr) blazebringer's dwarven-steel battleaxe of massacre (40-60 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage conversion: 35% fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +2% Massive two-handed battleaxes. |
Thalore-Wood Cuirass (4 def, 10 armour) Thalore-Wood Cuirass (4 def, 10 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Achievements
Log
Will Smith drops on the floor: linen wizard hat of frost (+16%) (1 def, 0 armour).
Your linen wizard hat of frost (+16%) (1 def, 0 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Will Smith drops on the floor: rough leather cap of dexterity (+3) (0 def, 1 armour).
Your rough leather cap of dexterity (+3) (0 def, 1 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Will Smith drops on the floor: Skin of Many (12 def, 6 armour).
Your Skin of Many (12 def, 6 armour) is magically sorted by the storage room.
Will Smith drops on the floor: rough leather armour of cold resistance (1 def, 2 armour).
Your rough leather armour of cold resistance (1 def, 2 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Will Smith deactivates Frost Infusion.
Will Smith activates Frost Infusion.
Character control switched to golem (servant of Will Smith).
Will Smith uses Resilience of the Dwarves.
Will Smith's skin turns to stone.
Golem (servant of Will Smith) drops on the floor: Bill's Tree Trunk (30-51 power, 7 apr).
Your Bill's Tree Trunk (30-51 power, 7 apr) is magically sorted by the storage room.
Golem (servant of Will Smith) drops on the floor: Salinor the Ashwire (25-37.5 power, 2 apr).
Your Salinor the Ashwire (25-37.5 power, 2 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
Golem (servant of Will Smith) drops on the floor: balanced steel longsword (13-18.2 power, 3 apr).
Your balanced steel longsword (13-18.2 power, 3 apr) is magically sorted by the storage room.
Golem (servant of Will Smith) drops on the floor: spiked steel mail armour of Eyal (2 def, 6 armour).
Your spiked steel mail armour of Eyal (2 def, 6 armour) is magically sorted by the storage room.
