Bait the level 2 Dwarf Wyrmic by sweethabits

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp2 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 21)
Dexterity8 (base 10)
Constitution14 (base 11)
Magic8 (base 10)
Willpower16 (base 13)
Cunning10 (base 10)

Resources

Life142/142
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision2

Offense: Mainhand

Damage23
Accuracy12
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4
Crit Chance1%
Speed1

Offense: Mind

Mindpower15.2
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)18.6 (50%)
Defense9.3
Ranged Defense9.3
Fatigue25
Physical Save13.65
Spell Save8.4
Mental Save9.1

Defense: Resistances

Acid+ 1%( 70%)
Fire+ 28%( 70%)
Cold+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
3/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Race / Dwarf1.00
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
2/5
0/5

Effects

Quests

active

Equipment

Tool
On feet
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Bait wears:
miner's iron pickaxe (dig speed 37 turns).

Bait wears(replacing):
spiked iron mail armour of fire resistance (2 def, 4 armour).

Bait wears:
pair of rough leather boots (0 def, 1 armour).

Bait wears(replacing):
slime-covered iron mace (6-8.4 power, 2 apr).

Bait wears:
Coral Spray (8 def, 8 armour, 18 dam, 48 block).

You gain 0.25 gold from the transmogrification of
iron battleaxe (9.5-14.25 power, 1 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 4.00 gold from the transmogrification of
spinel.
You gain 0.77 gold from the transmogrification of
iron shield of lightning resistance (+16%) (4 def, 2 armour, 9 dam, 19.5 block).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.50 gold from the transmogrification of
shimmering elm starstaff (10-12 power, 2 apr, physical damage).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.96 gold from the transmogrification of
horrifying mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron greatsword (9.5-15.2 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (5.5-7.15 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (5-6.5 power, 5 apr).
There is a previous level here (press '' or right click to use).