Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Stone Wardens DLC Class 1.0.3 ZOmnibus Addon Pack 1.0.4 Items Vault 1.0.3 Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 2 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 15:16 0 / 3Killed by brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:02 Killed by brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:27 |
Primary Stats
| Strength | 17 (base 17) |
| Dexterity | 10 (base 10) |
| Constitution | 11 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 14 (base 14) |
| Cunning | 10 (base 10) |
Resources
| Life | -16/127 |
| Hate | 100/100 |
| Healing Factor | 0.9965 |
| Regeneration | 0.249125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 17 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.8 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 6 |
| Physical Save | 9.8 |
| Spell Save | 8.4 |
| Mental Save | 8.4 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| In main hand | arcing iron battleaxe of projection (8-12 power, 1 apr) arcing iron battleaxe of projection (8-12 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 8.0 - 12.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning / +6 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
Inventory
This item will automatically be transmogrified when you leave the level. acidic iron battleaxe of phasing (10.5-15.75 power, 7 apr)acidic iron battleaxe of phasing (10.5-15.75 power, 7 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 10.5 - 15.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage Shield penetration (this weapon only): +12% Damage when this weapon hits: +8 acid Massive two-handed battleaxes. |
iron battleaxe (10-15 power, 1 apr) iron battleaxe (10-15 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 10.0 - 15.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thought-forged iron dagger of erosion (5.5-7.15 power, 5 apr)thought-forged iron dagger of erosion (5.5-7.15 power, 5 apr) Requires: - Dexterity 11 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +4 nature / +5 mind / +5 temporal Damage conversion: 20% mind When wielded/worn: Changes stats: +1 Wil Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing iron waraxe of crippling (5.5-7.7 power, 2 apr)arcing iron waraxe of crippling (5.5-7.7 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 5.5 - 7.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Special effect when this weapon crits: cripple the target Damage when this weapon hits: +5 lightning When wielded/worn: Physical crit. chance: +5.0% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. grounding iron helm of strength (+3) (0 def, 3 armour)grounding iron helm of strength (+3) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Changes resistances: +6% lightning / +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. iron pickaxe of endurance (dig speed 36 turns)iron pickaxe of endurance (dig speed 36 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Iswa hits brown bear for 12 physical, 6 lightning, 6 mind damage (total 24.00).
Brown bear hits Iswa for 28 physical damage.
Iswa misses brown bear.
Iswa hits brown bear for 19 physical, 6 lightning, 6 mind damage (total 31.00).
Iswa hits grizzly bear for 13 lightning damage.
You fight through the pain! (+6 hate)
Brown bear hits Iswa for 31 physical damage.
Iswa hits brown bear for 13 physical, 6 lightning, 6 mind damage (total 25.00).
Iswa hits grizzly bear for 20 lightning damage.
Iswa hits brown bear for 16 physical, 6 lightning, 6 mind damage (total 28.00).
You fight through the pain! (+6 hate)
Brown bear hits Iswa for 31 physical damage.
Iswa hits brown bear for 18 physical, 6 lightning, 6 mind damage (total 30.00).
Iswa hits brown bear for 15 physical, 6 lightning, 6 mind damage (total 27.00).
Your hatred grows even as your life fades! (+9 hate)
Brown bear hits Iswa for 29 physical damage.
Iswa misses brown bear.
Iswa misses brown bear.
Your hatred grows even as your life fades! (+9 hate)
Saving done.
Saving done.
Saving game...
