Vadim the level 6 Ogre Archmage by vadim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceOgre
ClassArchmage
Level / Exp6 / 80%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic17 (base 15)
Willpower11 (base 13)
Cunning13 (base 11)

Resources

Life144/144
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower12.9
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8.05
Spell Save9.8
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
failed

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Vadim picks up (c.): Ce'Nirikira the pair of drakeskin leather boots (0 def, 7 armour).
Vadim picks up (c.):
elven-silk robe of protection (9 def, 4 armour).
Vadim picks up (b.):
surging elven-wood magestaff (25-30 power, 5 apr, cold element).
Lore found:
Rod of Recall (1/1)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 4 turns (stop reason: learnt lore).

Vadim picks up (i.):
Rod of Recall (1/1).
Lore found:
Spider-Silk Robe of Spydrë
You can read all your collected lore in the game menu, by pressing Escape.


Ran for 13 turns (stop reason: didn't move).


You somehow avoid the trap (Home of Ungrol the Alchemist).

You somehow avoid the trap (Library).

You somehow avoid the trap (The Elder).

You somehow avoid the trap (Dala's Far Reaching Implements).

Ran for 3 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


You somehow avoid the trap (Rich merchant).

You somehow avoid the trap (Vortal's Trees Choppers).

Ran for 3 turns (stop reason: didn't move).


You don't see how to get there...


Ran for 9 turns (stop reason: didn't move).


Ran for 7 turns (stop reason: didn't move).