Vadim the level 1 Thalore Oozemancer by vadim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceThalore
ClassOozemancer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength12 (base 10)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic8 (base 10)
Willpower16 (base 15)
Cunning14 (base 14)

Resources

Life94/94
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage4
Accuracy10
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy10
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower18.8
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1.05
Ranged Defense1.05
Fatigue0
Physical Save8.05
Spell Save8.4
Mental Save10.5

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Slime1.30
0/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
0/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
0/5
0/5
0/5
0/5
Race / Thalore1.00
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Ran for 3 turns (stop reason: didn't move).

Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.


Ran for 4 turns (stop reason: didn't move).


Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.


Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.


There is a Last Hope (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


Ran for 4 turns (stop reason: didn't move).


You don't see how to get there...


Ran for 6 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


You don't see how to get there...

You don't see how to get there...