Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 23 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:28 / 76Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:44 Killed by skeleton archer at level 6 on the 78th Pyre 122nd year of Ascendancy at 16:56 Killed by lesser vampire at level 6 on the 79th Pyre 122nd year of Ascendancy at 07:59 Killed by skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 13:56 Killed by Assassin Lord at level 9 on the 8th Mirth 122nd year of Ascendancy at 14:11 Killed by Assassin Lord at level 9 on the 8th Mirth 122nd year of Ascendancy at 14:52 Killed by Kyless at level 12 on the 5th Dusk 122nd year of Ascendancy at 02:27 Killed by cold drake hatchling at level 13 on the 51st Dusk 122nd year of Ascendancy at 13:51 Killed by cold drake hatchling at level 13 on the 51st Dusk 122nd year of Ascendancy at 14:47 Killed by Porarita the Guardian at level 13 on the 51st Dusk 122nd year of Ascendancy at 16:13 Killed by Islykira the Guardian at level 14 on the 52nd Dusk 122nd year of Ascendancy at 16:57 Killed by Islykira the Guardian at level 14 on the 52nd Dusk 122nd year of Ascendancy at 18:09 Killed by The Rock at level 15 on the 9th Haze 122nd year of Ascendancy at 20:53 Killed by greater gwelgoroth at level 16 on the 14th Haze 122nd year of Ascendancy at 16:54 Killed by Berethh at level 17 on the 17th Haze 122nd year of Ascendancy at 08:18 Killed by Berethh at level 17 on the 17th Haze 122nd year of Ascendancy at 13:38 Killed by Blood Master at level 19 on the 37th Haze 122nd year of Ascendancy at 16:23 Killed by Blood Master at level 19 on the 37th Haze 122nd year of Ascendancy at 17:14 Killed by armoured skeleton warrior at level 19 on the 63rd Haze 122nd year of Ascendancy at 16:03 Killed by skeleton archer at level 19 on the 63rd Haze 122nd year of Ascendancy at 17:06 Killed by armoured skeleton warrior at level 19 on the 63rd Haze 122nd year of Ascendancy at 18:19 Killed by armoured skeleton warrior at level 19 on the 65th Haze 122nd year of Ascendancy at 06:18 Killed by armoured skeleton warrior at level 20 on the 66th Haze 122nd year of Ascendancy at 11:33 Killed by Subject Z at level 20 on the 68th Haze 122nd year of Ascendancy at 03:36 Killed by Subject Z at level 20 on the 68th Haze 122nd year of Ascendancy at 05:13 Killed by Subject Z at level 20 on the 68th Haze 122nd year of Ascendancy at 06:38 Killed by storm drake hatchling at level 20 on the 2nd Wintertide 123rd year of Ascendancy at 03:15 Killed by gwelgoroth at level 20 on the 2nd Wintertide 123rd year of Ascendancy at 10:36 Killed by luminous horror at level 20 on the 2nd Wintertide 123rd year of Ascendancy at 12:09 Killed by Burb the snow giant champion at level 21 on the 10th Allure 123rd year of Ascendancy at 02:45 Killed by Burb the snow giant champion at level 21 on the 10th Allure 123rd year of Ascendancy at 06:06 Killed by Rusor the shalore at level 21 on the 15th Regrowth 123rd year of Ascendancy at 14:08 Killed by elven corruptor at level 21 on the 16th Regrowth 123rd year of Ascendancy at 14:12 Killed by elven cultist at level 21 on the 16th Regrowth 123rd year of Ascendancy at 14:44 Killed by Grand Corruptor at level 21 on the 17th Regrowth 123rd year of Ascendancy at 01:30 Killed by skeleton warrior at level 21 on the 18th Regrowth 123rd year of Ascendancy at 04:24 Killed by skeleton warrior at level 21 on the 18th Regrowth 123rd year of Ascendancy at 05:13 Killed by elder vampire at level 21 on the 18th Regrowth 123rd year of Ascendancy at 06:22 Killed by armoured skeleton warrior at level 21 on the 18th Regrowth 123rd year of Ascendancy at 06:39 Killed by armoured skeleton warrior at level 21 on the 18th Regrowth 123rd year of Ascendancy at 07:38 Killed by armoured skeleton warrior at level 21 on the 18th Regrowth 123rd year of Ascendancy at 07:49 Killed by skeleton warrior at level 21 on the 18th Regrowth 123rd year of Ascendancy at 08:13 Killed by elder vampire at level 21 on the 18th Regrowth 123rd year of Ascendancy at 08:33 Killed by skeleton master archer at level 21 on the 18th Regrowth 123rd year of Ascendancy at 09:26 Killed by skeleton master archer at level 21 on the 19th Regrowth 123rd year of Ascendancy at 01:48 Killed by forest wight at level 22 on the 20th Regrowth 123rd year of Ascendancy at 04:04 Killed by skeleton warrior at level 22 on the 20th Regrowth 123rd year of Ascendancy at 16:18 Killed by grave wight at level 22 on the 20th Regrowth 123rd year of Ascendancy at 18:33 Killed by elder vampire at level 22 on the 20th Regrowth 123rd year of Ascendancy at 20:20 Killed by snow giant at level 22 on the 21st Regrowth 123rd year of Ascendancy at 01:42 Killed by vampire lord at level 22 on the 21st Regrowth 123rd year of Ascendancy at 03:07 Killed by vampire lord at level 22 on the 21st Regrowth 123rd year of Ascendancy at 04:36 Killed by skeleton warrior at level 22 on the 21st Regrowth 123rd year of Ascendancy at 11:43 Killed by vampire lord at level 22 on the 21st Regrowth 123rd year of Ascendancy at 21:26 Killed by elder vampire at level 22 on the 22nd Regrowth 123rd year of Ascendancy at 04:43 Killed by elder vampire at level 22 on the 22nd Regrowth 123rd year of Ascendancy at 06:58 Killed by skeleton master archer at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 04:49 Killed by skeleton master archer at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 06:25 Killed by dread at level 22 on the 25th Regrowth 123rd year of Ascendancy at 00:15 Killed by skeleton master archer at level 23 on the 26th Regrowth 123rd year of Ascendancy at 06:05 Killed by grave wight at level 23 on the 27th Regrowth 123rd year of Ascendancy at 13:00 Killed by armoured skeleton warrior at level 23 on the 27th Regrowth 123rd year of Ascendancy at 14:01 Killed by naga myrmidon at level 23 on the 27th Regrowth 123rd year of Ascendancy at 14:37 Killed by dread at level 23 on the 27th Regrowth 123rd year of Ascendancy at 18:53 Killed by dreadmaster at level 23 on the 27th Regrowth 123rd year of Ascendancy at 19:47 Killed by dread at level 23 on the 27th Regrowth 123rd year of Ascendancy at 20:48 Killed by dread at level 23 on the 27th Regrowth 123rd year of Ascendancy at 22:14 Killed by dread at level 23 on the 27th Regrowth 123rd year of Ascendancy at 23:25 Killed by dread at level 23 on the 28th Regrowth 123rd year of Ascendancy at 01:14 Killed by dread at level 23 on the 28th Regrowth 123rd year of Ascendancy at 01:58 Killed by skeleton warrior at level 23 on the 28th Regrowth 123rd year of Ascendancy at 02:45 Killed by dread at level 23 on the 28th Regrowth 123rd year of Ascendancy at 04:54 Killed by Arorin the bone giant at level 23 on the 2nd Mirth 123rd year of Ascendancy at 17:46 Killed by Yvymira the bone giant at level 23 on the 3rd Mirth 123rd year of Ascendancy at 01:54 Killed by The Rock at level 23 on the 3rd Mirth 123rd year of Ascendancy at 02:09 |
Primary Stats
| Strength | 69 (base 49) |
| Dexterity | 12 (base 10) |
| Constitution | 46 (base 28) |
| Magic | 10 (base 10) |
| Willpower | 40 (base 32) |
| Cunning | 12 (base 12) |
Resources
| Life | 667/667 |
| Hate | 100/100 |
| Healing Factor | 1.2729991612197 |
| Regeneration | 0.31824979030492 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 18 |
| See Invisible | 17 |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 6 |
| Crit Chance | 8% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40.933333333333 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Mind | +10% |
| Blight | +4% |
| All | 0% |
| Cold | +4% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 27 (70%) |
| Defense | 21.35 |
| Ranged Defense | 21.35 |
| Fatigue | 3 |
| Physical Save | 38.625 |
| Spell Save | 23.75 |
| Mental Save | 18.2 |
Defense: Resistances
| Mind | + 34%( 70%) |
| All | + 6%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 30%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 75% |
| Confusion Resistance | 75% |
| Fear Resistance | 75% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 75% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Predator | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by fox. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the worried loremaster from death by bee swarm. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed xorn fragment. * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of hardened leather boots of evasion (5 def, 7 armour) miner's pair of hardened leather boots of evasion (5 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Defense: +5 Fatigue: +3% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 21% chance to completely evade them for 9 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. A pair of boots made of leather. |
| Light source | alchemist's lamp of revealing alchemist's lamp of revealingCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +3 See stealth: +8 See invisible: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | bladed dwarven-steel helm of might (0 def, 4 armour) bladed dwarven-steel helm of might (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 Armour: +4 Fatigue: +4% Changes stats: +5 Str / +3 Con Damage when the wearer is hit: 6 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 253.18 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | gladiator's gold ring of blasting gladiator's gold ring of blastingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +5 Str / +5 Con Damage when the wearer hits(melee): 3 lightning / 3 physical Damage when the wearer is hit: 8 lightning / 5 physical Rings can have magical properties. |
| On fingers | gladiator's stralite ring of pilfering gladiator's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +6 Physical power: +9 Defense: +5 Changes stats: +5 Str / +5 Con It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | icy stralite battleaxe of daylight (46.5-69.75 power, 3 apr) icy stralite battleaxe of daylight (46.5-69.75 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +6 light / +12 ice Damage against: +14% Undead Massive two-handed battleaxes. |
| On hands | polar iron gauntlets of strength (+3) (0 def, 1 armour) polar iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +3 Str Damage when the wearer hits(melee): 5 cold Changes resistances: +5% cold Changes damage: +4% cold Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +4 Wil / +5 Con Damage when the wearer is hit: 20 slime / 20 poison Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | lightening cashmere cloak of stability (2 def, 0 armour) lightening cashmere cloak of stability (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Fatigue: -4% Physical save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
This item will automatically be transmogrified when you leave the level. heat beam rune (122 fire damage)heat beam rune (122 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 122.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Star (25-32.5 power, 20 apr)Star (25-32.5 power, 20 apr) Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
This item will automatically be transmogrified when you leave the level. ethereal ash vilestaff of might (15-18 power, 3 apr, acid damage)ethereal ash vilestaff of might (15-18 power, 3 apr, acid damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +4 Changes damage: +15% acid Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +5% Damage Shield penetration: +14% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent yew magestaff (24-28.8 power, 4 apr, arcane damage)potent yew magestaff (24-28.8 power, 4 apr, arcane damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +24% arcane Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. acidic steel waraxe of corruption (12-16.8 power, 3 apr)acidic steel waraxe of corruption (12-16.8 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +8 blight / +7 darkness / +7 acid One-handed war axes. |
This item will automatically be transmogrified when you leave the level. cashmere robe of power (2 def, 0 armour)cashmere robe of power (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes damage: +10% physical / +6% arcane / +8% fire / +5% cold / +8% lightning / +7% acid / +11% nature / +8% blight Spellpower: +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of fire (+18%) (0 def, 0 armour)woollen robe of fire (+18%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% fire Changes damage: +12% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Storm Bringer's Gauntlets (0 def, 3 armour)Storm Bringer's Gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 13.95 to 41.84 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. |
74 alchemist agate 74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iron Acorn Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
Achievements
Log
Ce'Nirenn the ghoul casts Searing Light.
Your hatred grows even as your life fades! (+4 hate)
Ce'Nirenn the ghoul hits The Rock for 74 light damage.
The Rock has shrugged off 52 damage and is ready for more.
Yvymira the bone giant is weakened by the gloom.
Yvymira the bone giant hits The Rock for 31 fire damage.
Yvymira the bone giant casts Lightning.
Your hatred grows even as your life fades! (+4 hate)
Yvymira the bone giant hits The Rock for 48 lightning damage.
Yvymira the bone giant killed The Rock!
The Rock the level 23 cornac cursed was zapped to death by Yvymira the bone giant on level 2 of Last Hope Graveyard.
The Rock stops burning.
The Rock is no longer rampaging.
The Rock deactivates Gloom.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Talent Gloom is ready to use.
Talent Rampage is ready to use.
Ran for 4 turns (stop reason: interesting character).
An elite foe has fallen to your hate! (+8 hate)
Saving done.
Saving done.
Saving game...
