Sherk the level 8 Ogre Reaver by Aldrakir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceOgre
ClassReaver
Level / Exp8 / 88%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity12 (base 11)
Constitution18 (base 13)
Magic34 (base 32)
Willpower11 (base 10)
Cunning15.6 (base 10)

Resources

Life281/281
Vim140/172
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1

Offense: Mainhand

Damage22
Accuracy20
Crit Chance7%
APR2
Speed1.00

Offense: Offhand

Damage15
Accuracy20
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)12 (30%)
Defense8
Ranged Defense8
Fatigue9
Physical Save19
Spell Save20
Mental Save19

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Corruption / Scourge1.30
0/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
5/5
1/5
0/5
0/5
Corruption / Vim1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
1/5
0/5
0/5
0/5
Corruption / Bone1.30
5/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Ogre1.00
1/5
1/5
0/5
0/5
Corruption / Torment1.30
3/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
done
done
done
done

Equipment

On feet
On hands
On head
Tool
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Sherk the Ogre Reaver level 8
1st Summertide 122nd year of Ascendancy at 22:52
see stats

Log

Sherk wears (replacing iron waraxe (12-16.8 power, 2 apr)): flaming iron waraxe of massacre (17-23.8 power, 2 apr).

You gain 0.25 gold from the transmogrification of
iron waraxe (12-16.8 power, 2 apr).
Sherk deactivates Willful Tormenter.

Sherk activates Willful Tormenter.

Resting starts...

Talent Blood Lock is ready to use.
Talent Overkill is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Sherk activates Overkill.


Resting starts...

Rested for 12 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

There is an exit to the worldmap here (press '' or right click to use).
There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Sherk deactivates Willful Tormenter.

Sherk deactivates Overkill.