Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Arena |
| Mode | Easy Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 20 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by closed gate at level 20 on the 77th Pyre 122nd year of Ascendancy at 12:32 / 1 |
Primary Stats
| Strength | 53 (base 48) |
| Dexterity | 39 (base 31) |
| Constitution | 20 (base 20) |
| Magic | 10 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -6/558 |
| Stamina | 60/132 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 35 |
| Crit Chance | 2% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19.4 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +4% |
| Physical | -20% |
Defense: Base
| Armour (hardiness) | 54.14 (95%) |
| Defense | 31.695 |
| Ranged Defense | 34.695 |
| Fatigue | 27 |
| Physical Save | 24.775 |
| Spell Save | 9.7 |
| Mental Save | 13.7 |
Defense: Resistances
| Mind | + 13%( 70%) |
| Nature | + 5%( 70%) |
| Cold | + 32%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 65% |
| Bleed Resistance | 100% |
| Confusion Resistance | 23% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 65% |
Inscriptions (2/5)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 5% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | scholar's pair of iron boots (0 def, 3 armour) scholar's pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Spellpower: +4 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | marksman's steel ring of mental power marksman's steel ring of mental powerCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Mindpower: +7 Rings can have magical properties. |
| Around neck | clarifying gold amulet clarifying gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% mind Confusion immunity: +23% Amulets can have magical properties. |
| In main hand | stralite mace of massacre (47-65.8 power, 5 apr) stralite mace of massacre (47-65.8 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Blunt and deadly. |
| On hands | naturalist's iron gauntlets (0 def, 1 armour) naturalist's iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 5 nature Changes resistances: +5% nature Changes damage: +4% nature Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | steel shield of cold resistance (+16%) (6 def, 2 armour, 13 dam, 44 block) steel shield of cold resistance (+16%) (6 def, 2 armour, 13 dam, 44 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.0 - 15.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.0% Block value: +44 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +16% cold Talent granted: +2 Block Handheld deflection devices |
| Cloak | regal linen cloak of resilience (1 def, 0 armour) regal linen cloak of resilience (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Mental save: +6 Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | spiked iron mail armour of cold resistance (2 def, 4 armour) spiked iron mail armour of cold resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer is hit: 11 physical Changes resistances: +16% cold A suit of armour made of mail. |
Inventory
Achievements
Log
Arena hits forest troll for 101 physical, 6 nature damage (total 106.00).
Forest troll hits Arena for 4 physical, 1 nature damage (total 3.49).
Talent Shield Pummel is ready to use.
Mountain troll is not stunned anymore.
Mountain troll hits Arena for 2 physical, 1 physical damage (total 1.69).
Arena hits mountain troll for 9 physical damage.
Closed gate hits Arena for 140 physical damage.
Arena casts Rune: Shielding.
A shield forms around Arena.
Arena uses Repulsion.
Forest troll resists the knockback!
Mountain troll resists the knockback!
Drem is dazed!
Drem misses Arena.
Forest troll misses Arena.
Your shield crumbles under the damage!
The shield around Arena crumbles.
Closed gate hits Arena for 40 physical damage.
Arena uses Assault.
Arena performs a critical strike!
You collect a new ingredient: length of troll intestine.
Arena performs a critical strike!
Arena hits mountain troll for 31 physical, 6 nature, 208 physical damage (total 243.13).
Arena killed mountain troll!
Mountain troll hits Arena for 2 physical, 1 nature, 7 physical damage (total 8.03).
Closed gate hits Arena for 140 physical damage.
Closed gate killed Arena!
Arena the level 20 skeleton bulwark was mutilated to death by a closed gate on level 31 of The Arena.
