Misfit the level 15 Skeleton Doombringer by misfit

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassDoombringer
Level / Exp15 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength41 (base 26)
Dexterity23 (base 10)
Constitution24 (base 21)
Magic38 (base 36)
Willpower24 (base 10)
Cunning11 (base 11)

Resources

Life472/472
Stamina193/193
Vim17/59
Healing Factor1.65
Regeneration0.4125

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+104.11345860396%

Vision

Sight10
Lite5
Infravision2
See Stealth10
See Invisible10

Offense: Mainhand

Damage73
Accuracy25
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance1%
Speed1

Offense: Mind

Mindpower25.6
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)43.033458603961 (81.030927835052%)
Defense12.55
Ranged Defense16.55
Fatigue22
Physical Save27.375
Spell Save20.85
Mental Save12.25

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Teleport Resistance5%
Disarm Resistance5%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Knockback Resistance100%
Poison Resistance100%
Blind Resistance30%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
5/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
1/5
1/5
0/5
Corruption / Shadowflame1.30
1/5
5/5
1/5
0/5
Corruption / Fearfire1.10
5/5
0/5
0/5
0/5
Corruption / Brutality1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
3/5
1/5
2/5
Corruption / Demonic strength1.30
1/5
1/5
1/5
1/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
3/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
done
done
failed
done
active
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view Learned the five chapters of Orc history through loremaster Hadak's tales.
By Misfit the Skeleton Doombringer level 15
53rd Dusk 122nd year of Ascendancy at 18:31
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Misfit the Skeleton Doombringer level 11
9th Dusk 122nd year of Ascendancy at 05:07
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Misfit the Skeleton Doombringer level 15
53rd Dusk 122nd year of Ascendancy at 19:01
see stats
Level 10 Got a character to level 10.
By Misfit the Skeleton Doombringer level 10
1st Dusk 122nd year of Ascendancy at 03:31
see stats
The Arena Unlocked Arena mode.
By Misfit the Skeleton Doombringer level 4
3rd Mirth 122nd year of Ascendancy at 11:07
see stats
The Legend of Garkul Learned the five chapters of the Legend of Garkul.
By Misfit the Skeleton Doombringer level 15
53rd Dusk 122nd year of Ascendancy at 18:31
see stats
The secret city Discovered the truth about mages.
By Misfit the Skeleton Doombringer level 11
23rd Dusk 122nd year of Ascendancy at 03:24
see stats

Log

Talent Fearscape Shift is ready to use.
The dark tendrils dissipate.

Talent Rune: Shielding is ready to use.
Rested for 37 turns (stop reason: all resources and life at maximum).


Misfit picks up (e.):
mighty cured leather sling.
Misfit picks up (g.):
verdant linen robe of alchemy (0 def, 0 armour).
Misfit picks up (e.):
gifted vined mindstar of frost (4.5-4.95 power, 18 apr, mind damage).
Misfit picks up (f.):
vined mindstar of sand (6-6.6 power, 18 apr, mind damage).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 5.45 gold from the transmogrification of
coruscating dwarven-steel shield of reflection (8 def, 2 armour, 73.5 block).
You gain 6.56 gold from the transmogrification of
troll-hide cured leather armour of Toknor (2 def, 4 armour).
You gain 3.66 gold from the transmogrification of
spiked steel mail armour of implacability (2 def, 10 armour).
You gain 7.98 gold from the transmogrification of
verdant linen robe of alchemy (0 def, 0 armour).
You gain 0.92 gold from the transmogrification of
cleansing rough leather belt of transcendence.
You gain 1.75 gold from the transmogrification of
mighty cured leather sling.
You gain 2.90 gold from the transmogrification of
vined mindstar of sand (6-6.6 power, 18 apr, mind damage).
You gain 3.94 gold from the transmogrification of
gifted vined mindstar of frost (4.5-4.95 power, 18 apr, mind damage).
You gain 4.73 gold from the transmogrification of
thunderous steel longsword of massacre (22.5-31.5 power, 3 apr).
You gain 7.43 gold from the transmogrification of
plaguebringer's steel greatsword of crippling (24-38.4 power, 2 apr).
You gain 2.81 gold from the transmogrification of
steel amulet of vision.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a A mysterious hole in the beach here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).