Icifr the level 17 Higher Marauder by Hjolnai

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassMarauder
Level / Exp17 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength52 (base 36)
Dexterity40 (base 34)
Constitution14 (base 10)
Magic15 (base 10)
Willpower14 (base 10)
Cunning25 (base 20)

Resources

Life391/391
Stamina158/158
Equilibrium0
Healing Factor1.1572895330003
Regeneration6.0757700482518

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision6
See Stealth27.507429148833
See Invisible36.507429148833

Offense: Mainhand

Damage50
Accuracy59
Crit Chance15%
APR11
Speed1.00

Offense: Offhand

Damage40
Accuracy59
Crit Chance11%
APR34
Speed1.00

Offense: Spell

Spellpower20
Crit Chance6%
Speed1

Offense: Mind

Mindpower19
Crit Chance6%
Speed1

Offense: Damage Bonus

Temporal+5%
Physical+8%
Mind+3%
All0%

Offense: Damage Penetration

Mind+5%
Darkness+10%

Defense: Base

Armour (hardiness)8 (38.594633868923%)
Defense50
Ranged Defense50
Fatigue0
Physical Save24
Spell Save15
Mental Save19

Defense: Resistances

Acid+ 9%( 70%)
Physical+ 7%( 70%)
Temporal+ 6%( 70%)
Lightning+ 26%( 70%)
Arcane+ 12%( 70%)
Cold+ 29%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance72%
Confusion Resistance32%
Poison Resistance50%
Blind Resistance15%
Disarm Resistance21%
Bleed Resistance10%
Teleport Resistance10%
Pinning Resistance50%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
3/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
4/5
3/5
Technique / Bloodthirst1.00
2/5
3/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
1/5
1/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
2/5
0/5
Technique / Thuggery1.30
1/5
2/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
3/5
1/5
1/5

Effects

detrimental effect
beneficial effect

Quests

done
done
done
done
active
done
active
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Icifr the Higher Marauder level 10
5th Mirth 122nd year of Ascendancy at 11:58
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Icifr the Higher Marauder level 14
4th Dusk 122nd year of Ascendancy at 19:52
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Icifr the Higher Marauder level 7
77th Pyre 122nd year of Ascendancy at 23:26
see stats

Log

Yvikira the blade horror hits Icifr for (16 parried), 6 nature, 2 lightning, 3 physical, 3 cold, 4 acid, 3 fire (21 total damage).
Yvikira the blade horror's Shoot hits
Icifr for 88 physical, 7 light, 4 cold, 43 fire (142 total damage).
Yvikira the blade horror's physical bleed area effect hits
Icifr for 44 physical damage.
Icifr speeds up.

Bleeding from Yvikira the blade horror hits
Icifr for 11 physical damage.
Deep Wound from Yvikira the blade horror hits
Icifr for 26 physical damage.
Yvikira the blade horror shoots!
Yvikira the blade horror's Shoot hits
Icifr for 68 physical damage.
Icifr the level 17 higher marauder was smashed to death by Yvikira the blade horror on level 3 of Lake of Nur.
Icifr no longer revels in blood quite so much.

You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Yvikira the blade horror's Shoot killed Icifr!
Saving game...

Resting starts...

Talent Whirlwind is ready to use.
Talent Infusion: Healing is ready to use.
Talent Tumble is ready to use.
Talent Flurry is ready to use.
Talent Infusion: Wild is ready to use.
Talent Vitality is ready to use.
Talent Nature's Touch is ready to use.
Talent Rush is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Evasion is ready to use.
Talent Wrath of the Highborn is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).


Saving done.