Grinabar the level 50 Lich Necromancer by Hjolnai

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceLich
ClassNecromancer
Level / Exp50 / 2032%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 10)
Dexterity23 (base 10)
Constitution66 (base 60)
Magic110 (base 60)
Willpower67 (base 30)
Cunning92 (base 59)

Resources

Mana538/538
Vim266/266
Life990/990
Steam100/100
Stamina380/380
Soul14/14
Healing Factor1.3588369623247
Regeneration0.33970924058118

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite10
Infravision4
See Invisible8
ESP Range20
ESP Kindsundead, animal/canine, humanoid, giant

Offense: Mainhand

Damage111
Accuracy41
Crit Chance44%
APR13
Speed1.00

Offense: Offhand

Damage50
Accuracy56
Crit Chance44%
APR34
Speed1.00

Offense: Spell

Spellpower113
Crit Chance62%
Speed1

Offense: Mind

Mindpower82
Crit Chance35%
Speed1

Offense: Damage Bonus

Darkness+119%
Mind+40%
Blight+40%
Arcane+70%
Cold+41%
All+30%

Offense: Damage Penetration

Darkness+61%
Cold+56%
All+7%

Defense: Base

Armour (hardiness)75 (48.304188961773%)
Defense46
Ranged Defense46
Fatigue0
Physical Save57
Spell Save74
Mental Save71

Defense: Resistances

Acid+ 56%( 70%)
Blight+ 58%( 70%)
Arcane+ 70%( 70%)
Cold+ 70%( 70%)
All+ 53%( 70%)
Lightning+ 68%( 70%)
Light+ 63%( 70%)
Temporal+ 57%( 70%)
Darkness+ 70%( 70%)
Fire+ 70%( 70%)
Mind+ 65%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance47%
Fear Resistance100%
Poison Resistance100%
Blind Resistance50%
Silence Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance50%
Pinning Resistance25%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Runes
Runes
Runes
Implants

Class Talents

Spell / Glacial waste1.30
2/5
1/5
1/5
1/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
1/5
1/5
3/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Eradication1.30
1/5
3/5
1/5
3/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
4/5
1/5
1/5
2/5
Spell / Age of dusk1.30
2/5
1/5
1/5
3/5
Spell / Nightfall1.50
3/5
3/5
1/5
3/5

Generic Talents

Spell / Necrosis1.30
4/5
1/5
1/5
1/5
Corruption / Vile life1.00
2/5
1/5
1/5
1/5
Spell / Staff combat1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
5/5
1/5
1/5
2/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
1/5
0/5
Spell / Spectre1.30
1/5
1/5
0/5
0/5
Race / Orc1.00
1/5
1/5
1/5
2/5
Steamtech / Chemistry1.00
2/5
1/5
1/5
1/5
Undead / Lich1.00
2/5
2/5
0/5
0/5
Corruption / Curses1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
1/5
2/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
done
done
done
done
active
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Grinabar the Orc Necromancer level 13
20th Retaking 124th year of Ascendancy at 21:17
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Grinabar the Orc Necromancer level 14
31st Retaking 124th year of Ascendancy at 05:36
see stats
Blood on the Moon (Nightmare (Adventure) difficulty) Kill all of the Star Gazers within 7 game turns.
By Grinabar the Lich Necromancer level 35
41st Revenge 124th year of Ascendancy at 23:05
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Grinabar the Lich Necromancer level 29
17th Revenge 124th year of Ascendancy at 07:19
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Grinabar the Orc Necromancer level 10
15th Retaking 124th year of Ascendancy at 21:38
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Grinabar the Orc Necromancer level 20
2nd Revenge 124th year of Ascendancy at 12:01
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Grinabar the Lich Necromancer level 30
17th Revenge 124th year of Ascendancy at 13:15
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Grinabar the Lich Necromancer level 40
51st Dearth 124th year of Ascendancy at 03:09
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Grinabar the Lich Necromancer level 50
16th Loss 124th year of Ascendancy at 13:16
see stats
Lichform (Nightmare (Adventure) difficulty) Achieved your wild dreams of power and eternal life: you turned into a Lich!
By Grinabar the Lich Necromancer level 26
13rd Revenge 124th year of Ascendancy at 07:15
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Grinabar the Lich Necromancer level 50
8th Retaking 125th year of Ascendancy at 21:01
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Grinabar the Lich Necromancer level 33
24th Revenge 124th year of Ascendancy at 17:38
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Grinabar the Lich Necromancer level 46
14th Loss 124th year of Ascendancy at 07:00
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Grinabar the Lich Necromancer level 35
9th Pain 124th year of Ascendancy at 02:05
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Grinabar the Orc Necromancer level 12
17th Retaking 124th year of Ascendancy at 21:34
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Grinabar the Lich Necromancer level 50
16th Retaking 125th year of Ascendancy at 08:11
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Grinabar the Lich Necromancer level 46
14th Loss 124th year of Ascendancy at 07:04
see stats
This will make a big Omelette! (Nightmare (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Grinabar the Orc Necromancer level 24
12nd Revenge 124th year of Ascendancy at 16:13
see stats
To the Bitter End (Nightmare (Adventure) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Grinabar the Lich Necromancer level 50
16th Retaking 125th year of Ascendancy at 17:44
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Grinabar the Lich Necromancer level 48
16th Loss 124th year of Ascendancy at 08:34
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Grinabar the Orc Necromancer level 19
1st Revenge 124th year of Ascendancy at 23:04
see stats

Log

Saving game...

Today is the 18th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.

There is a Kruk Pride (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving game...


Saving done.


Grinabar deactivates
Reaping.
Grinabar activates
Reaping.
Grinabar deactivates
Golden Age of Necromancy.
Grinabar activates
Golden Age of Necromancy.
Grinabar deactivates
Utterly Destroyed.
Grinabar activates
Utterly Destroyed.
Grinabar deactivates
Grim Shadow.
Grinabar activates
Grim Shadow.
Grinabar deactivates
Elemental Discord.
Grinabar activates
Elemental Discord.
Grinabar deactivates
Trained Reactions.
Grinabar activates
Trained Reactions.
Grinabar deactivates
Erupting Shadows.
Grinabar activates
Erupting Shadows.
Grinabar deactivates
Eternal Night.
Grinabar activates
Eternal Night.
Grinabar deactivates
Spikes of Decrepitude.
Grinabar activates
Spikes of Decrepitude.