Fazli Amri the level 8 Draconian Summoner by fazliamri

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDraconian
ClassSummoner
Level / Exp8 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 30)
Dexterity30 (base 30)
Constitution32 (base 30)
Magic36 (base 30)
Willpower35 (base 30)
Cunning30 (base 30)

Resources

Life313/313
Equilibrium0
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision9

Offense: Mainhand

Damage32
Accuracy40
Crit Chance6%
APR2
Speed1.00

Offense: Offhand

Damage10
Accuracy42
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower31
Crit Chance10%
Speed1

Offense: Mind

Mindpower28.75
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+8%
Cold+10%
Temporal+8%

Offense: Damage Penetration

Darkness+10%
Cold+8%
Temporal+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense24
Ranged Defense25
Fatigue0
Physical Save24.05
Spell Save22.425
Mental Save21.375

Defense: Resistances

Temporal+ 14%( 70%)
Darkness+ 14%( 70%)
Cold+ 20%( 70%)
All+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
5/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
5/5
5/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
5/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
5/5
5/5
1/5
0/5
Cunning / Survival1.00
5/5
5/5
1/5
0/5
Race / Draconian1.30
5/5
Technique / Combat training1.00
2/5
4/5
3/5
3/5
3/5

Effects

Quests

done
done
done
done
done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Fazli Amri wears:
Crystle's Astral Bindings (0 def, 0 armour).

Fazli Amri wears:
Ulikalthondil (1 def, 0 armour).

You gain 0.92 gold from the transmogrification of
icy quiver of ash arrows (13/13, 18-25.2 power, 7 apr).
You gain 3.05 gold from the transmogrification of
iron mail armour 'Beegorn' (2 def, 4 armour).
You gain 1.89 gold from the transmogrification of
psychic's rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.66 gold from the transmogrification of
hateful iron waraxe (6-8.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 1.74 gold from the transmogrification of
huntsman's iron mace (7-9.8 power, 2 apr).
You gain 0.97 gold from the transmogrification of
mule's copper ring.
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

There is a Derth (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...


Talent Earth's Eyes is ready to use.

Saving done.