Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | No Race-based Exp Penalties 1.0.4 Adjustable Exp 1.0.4 Predator Class 1.0.4 Ignore Race/Class Locks 1.0.4 Shadow Race 1.0.1 Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4 Beholder 1.0.4 Timed Rest 1.0.4 Turtle race 1.0.4 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | EarthTurtle |
Class | Arcane Blade |
Level / Exp | 1 / 11% |
Size | big |
Lifes / Deaths | Killed by copperhead snake at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:14 0 / 2Killed by Shemah at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:14 |
Primary Stats
Strength | 11 (base 15) |
Dexterity | 6 (base 10) |
Constitution | 15 (base 11) |
Magic | 17 (base 13) |
Willpower | 10 (base 10) |
Cunning | 13 (base 13) |
Resources
Life | -43/120 |
Mana | 47/100 |
Stamina | 100/100 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -78% |
Spell | 0% |
Global | +50% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 8 |
Accuracy | 0 |
Crit Chance | 3% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 12.2 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 6 |
Physical Save | 9.1 |
Spell Save | 9.45 |
Mental Save | 8.05 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Earthturtle | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | The target is on fire, taking 13.93 fire damage per turn. Burning |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
In main hand | iron greatsword (11-17.6 power, 1 apr) iron greatsword (11-17.6 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 11.0 - 17.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Wolf hits Shemah for 5 physical damage.
Copperhead snake hits Shemah for 6 physical damage.
Wolf hits Shemah for 5 physical damage.
Copperhead snake hits Shemah for 7 physical damage.
Wolf hits Shemah for 5 physical damage.
Shemah feels pain again.
Wolf hits Shemah for 5 physical damage.
Wolf hits Shemah for 5 physical damage.
Copperhead snake hits Shemah for 6 physical damage.
Wolf misses Shemah.
Copperhead snake bites poison into Shemah.
Shemah shrugs off the effect 'Poisoned'!
Copperhead snake hits Shemah for 3 nature damage.
Shemah casts Phase Door.
Copperhead snake hits Shemah for 6 physical damage.
Copperhead snake hits Shemah for 7 physical damage.
Wolf hits Shemah for 5 physical damage.
Shemah casts Flame.
Copperhead snake hits Shemah for 7 physical damage.
Copperhead snake killed Shemah!
Shemah the level 1 earthturtle arcane blade was eviscerated to death by a copperhead snake on level 1 of Norgos Lair.
You have no more lives left.
Saving done.
Saving done.
Saving game...
Shemah is on fire!
From the brink of death you seem to be yanked to another plane.