Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Items Vault 1.0.1 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 24 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 49 (base 44) |
Dexterity | 15 (base 12) |
Constitution | 36 (base 28) |
Magic | 20 (base 12) |
Willpower | 13 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | 280/624 |
Mana | 207/207 |
Stamina | 171/176 |
Healing Factor | 1.1 |
Regeneration | 1.375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 68 |
Accuracy | 28 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15.1 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Cold | +10% |
Lightning | +10% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 21.1 (62.5%) |
Defense | 11.75 |
Ranged Defense | 11.75 |
Fatigue | 16 |
Physical Save | 29.394073576813 |
Spell Save | 15.911220096818 |
Mental Save | 23.360432144876 |
Defense: Resistances
Cold | + 28%(100%) |
All | + 3%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 197 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 2, doing 212.20 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 13 for 3 turns. Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Golem / Arcane | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Equipment
Socketed Gems | Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Socketed Gems | onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
In main hand | inquisitor's dwarven-steel greatmaul of erosion (44-66 power, 2 apr) inquisitor's dwarven-steel greatmaul of erosion (44-66 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +11 nature / +14 temporal / +20 manaburn Massive two-handed maul. |
Main armor | dwarven-steel mail armour of command (10 def, 12 armour) dwarven-steel mail armour of command (10 def, 12 armour)Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 Defense: +10 Fatigue: +16% Changes stats: +2 Cun Mental save: +13 A suit of armour made of mail. |
Inventory
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
dwarven-steel greatmaul of torment (44.5-66.75 power, 2 apr) dwarven-steel greatmaul of torment (44.5-66.75 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes resistances penetration: +9% mind / +6% darkness Massive two-handed maul. |
caustic dwarven-steel greatsword of evisceration (38-60.8 power, 2 apr) caustic dwarven-steel greatsword of evisceration (38-60.8 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 38% acid blind When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 Changes resistances penetration: +10% acid Life regen: +2.00 Massive two-handed swords. |
Galelord (3 def, 8 armour) Galelord (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +4 Mag Damage when the wearer is hit: 12 lightning Maximum mana: +100.00 Spell crit. chance: +3% A suit of armour made of mail. |
cleansing steel mail armour of command (9 def, 10 armour) cleansing steel mail armour of command (9 def, 10 armour)Requires: - Strength 20 - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes stats: +2 Cun Changes resistances: +11% nature / +11% blight Mental save: +11 A suit of armour made of mail. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 29.76 to 89.27 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
radiant cured leather armour of command (8 def, 7 armour) radiant cured leather armour of command (8 def, 7 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +8 Fatigue: +7% Changes stats: +2 Cun / +2 Wil Damage when the wearer is hit: 6 light Changes resistances: +10% darkness / +10% blight Mental save: +11 Light radius: +1 A suit of armour made of leather. |
Achievements
Log
Ran for 1 turns (stop reason: taken damage).
Kryshk hits Kryshk for 3 cold, 15 fire damage (total 16.96).
Acolyte of the Sect of Kryl-Feijan hits Mo meir (servant of Kryshk) for 32 fire damage.
Talent Throw Bomb is ready to use.
Acolyte of the Sect of Kryl-Feijan hits Mo meir (servant of Kryshk) for 32 fire damage.
Acolyte of the Sect of Kryl-Feijan hits Mo meir (servant of Kryshk) for 32 fire damage.
Mo meir (servant of Kryshk) stops burning.
Acolyte of the Sect of Kryl-Feijan casts Manathrust.
Ran for 4 turns (stop reason: taken damage).
Acolyte of the Sect of Kryl-Feijan hits Kryshk for 108 arcane damage.
Kryshk casts Throw Bomb.
Kryshk casts Dust to Dust.
Kryshk's spell attains critical power!
Kryshk hits Acolyte of the Sect of Kryl-Feijan for 256 cold, 65 temporal, 75 physical damage (total 393.85).
Acolyte of the Sect of Kryl-Feijan casts Soul Rot.
Kryshk uses Infusion: Regeneration.
Kryshk starts regenerating health quickly.
Acolyte of the Sect of Kryl-Feijan hits Kryshk for 134 blight damage.
Acolyte of the Sect of Kryl-Feijan hits Kryshk for 108 arcane damage.
Acolyte of the Sect of Kryl-Feijan casts Manathrust.
Character control switched to Mo meir (servant of Kryshk).
Acolyte of the Sect of Kryl-Feijan hits Kryshk for 108 arcane damage.
Acolyte of the Sect of Kryl-Feijan killed Kryshk!
The raging fire around Kryshk calms down and disappears.