Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 15 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 43 (base 41) |
Dexterity | 15 (base 12) |
Constitution | 14 (base 13) |
Magic | 13 (base 12) |
Willpower | 11 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | 347/351 |
Mana | 161/161 |
Stamina | 144/144 |
Healing Factor | 1.1 |
Regeneration | 0.275 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 57 |
Accuracy | 27 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 12.1 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Defense: Base
Armour (hardiness) | 20.1 (74.530927835052%) |
Defense | 6.75 |
Ranged Defense | 6.75 |
Fatigue | 24 |
Physical Save | 22.045202721132 |
Spell Save | 10.803965040538 |
Mental Save | 9.9084632093426 |
Defense: Resistances
Blight | + 11%(100%) |
Darkness | + 10%(100%) |
Fire | + 23%(100%) |
All | + 3%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Socketed Gems | 6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
Socketed Gems | 9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
In main hand | This item will automatically be transmogrified when you leave the level. huntsman's dwarven-steel greatsword of erosion (36.5-58.4 power, 2 apr)huntsman's dwarven-steel greatsword of erosion (36.5-58.4 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +17 nature / +9 temporal Damage against: +6% Animal Massive two-handed swords. |
Main armor | This item will automatically be transmogrified when you leave the level. Durenarigorn (5 def, 11 armour)Durenarigorn (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +1 Str / +2 Dex Changes resistances: +21% fire A suit of armour made of metal plates. |
Inventory
Achievements
Log
Mordechai slides on a rock!
Mordechai shrugs off the effect 'Stunned'!
Mordechai picks up (k.): topaz.
Mordechai picks up (i.): aquamarine.
Mordechai picks up (i.): aquamarine.
Mordechai picks up (t.): amethyst.
Ran for 11 turns (stop reason: terrain change on left side).
Ran for 13 turns (stop reason: terrain change on left side).
There is a ladder to worldmap here (press '' or right click to use).
You gain 4.65 gold from the transmogrification of Heyon (10/10, 20-28 power, 7 apr).
You gain 1.31 gold from the transmogrification of vined mindstar of life (5-5.5 power, 18 apr, mind damage).
You gain 5.05 gold from the transmogrification of Belunn (9-12.6 power, 2 apr).
You gain 3.80 gold from the transmogrification of Relgigatar.
You gain 2.10 gold from the transmogrification of stabilizing steel amulet.
There is an intimidating cave here (press '' or right click to use).
Saving game...
Ran for 4 turns (stop reason: terrain change on left side).
Character control switched to golem (servant of Mordechai).
Saving done.