Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Spellsword 1.0.0 Tier-1 Short Circuit Option 1.0.0 Items Vault 1.0.1 Old RPG Tileset 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Adventurer |
| Level / Exp | 23 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 4 on the 76th Pyre 122nd year of Ascendancy at 12:48 0 / 6Killed by 3-headed hydra at level 16 on the 16th Haze 122nd year of Ascendancy at 18:12 Killed by Burb the snow giant champion at level 19 on the 18th Regrowth 123rd year of Ascendancy at 22:13 Killed by Burb the snow giant champion at level 19 on the 18th Regrowth 123rd year of Ascendancy at 23:17 Killed by Aryganor the fire drake hatchling at level 22 on the 34th Regrowth 123rd year of Ascendancy at 03:06 Killed by venom drake at level 23 on the 49th Regrowth 123rd year of Ascendancy at 14:17 |
Primary Stats
| Strength | 61 (base 12) |
| Dexterity | 29 (base 12) |
| Constitution | 22 (base 12) |
| Magic | 38 (base 14) |
| Willpower | 71 (base 50) |
| Cunning | 51 (base 44) |
Resources
| Mana | 457/467 |
| Psi | 151/151 |
| Hate | 100/100 |
| Life | -9/554 |
| Paradox | 200 |
| Stamina | 158/158 |
| Equilibrium | 15 |
| Healing Factor | 1.19 |
| Regeneration | 74.4107 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +39.872701697608% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 36 |
| Crit Chance | 25% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 35 |
| Crit Chance | 23% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33.980769230769 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48.7 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +12% |
| Lightning | +10% |
| Light | +22% |
| Temporal | +20% |
| Darkness | +8% |
| Physical | +32% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +75% |
| Mind | +15% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 34.4 (60%) |
| Defense | 28.461796729852 |
| Ranged Defense | 31.461796729852 |
| Fatigue | 29 |
| Physical Save | 47.175 |
| Spell Save | 42.875 |
| Mental Save | 41.725 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 9%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 14%( 70%) |
| All | 0%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 8%( 70%) |
| Fire | + 7%( 70%) |
| Darkness | + 8%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 13% for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 307 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 314 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Magical combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Windcutter | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Storm | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Arcane veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Strength of Purpose |
| talent | Wild Growth |
| talent | Mana Focus |
| talent | Air Stance |
| talent | Arcane Stamina |
| talent | Spellsword Combat |
| talent | Augmentation |
| talent | Quantum Feed |
| talent | Surge |
| talent | Elemental Destruction |
| talent | Stalk |
| talent | Beyond the Flesh |
| beneficial effect | A flow of life spins around the target, regenerating 61.48 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by cold drake. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 57. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | reshaped psychic's steel greatsword of shearing (37.5-60 power, 2 apr) reshaped psychic's steel greatsword of shearing (37.5-60 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Accuracy: +14 Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +9 Changes stats: +3 Cun / +3 Wil Changes resistances penetration: +6% physical Changes damage: +6% physical Mindpower: +9 Massive two-handed swords. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Light source | Skyburst SkyburstInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances penetration: +25% lightning / +15% mind Changes damage: +12% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On feet | pair of drakeskin leather boots 'Sunlore' (7 def, 5 armour) pair of drakeskin leather boots 'Sunlore' (7 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 Ranged Defense: +6 Fatigue: +5% Changes stats: +2 Str / +3 Wil / +4 Con Damage when the wearer hits(melee): 4 light Changes damage: +12% arcane Mindpower: +4 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 85 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | rogue's copper ring of light (+20%) rogue's copper ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
| On fingers | Relgoderath RelgoderathPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer is hit: 16 arcane Changes resistances: +9% blight Spellpower on spell critical (stacks up to 3 times): +4 Rings can have magical properties. |
| Around neck | Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 10 % chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
| In main hand | reshaped Blade of Distorted Time (55-77 power, 10 apr) reshaped Blade of Distorted Time (55-77 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 55.0 - 77.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy: +15 Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 77.73 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | reshaped arcing dwarven-steel dagger of evisceration (31.5-40.95 power, 7 apr) reshaped arcing dwarven-steel dagger of evisceration (31.5-40.95 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 31.5 - 41.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy: +14 Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Special effect when this weapon crits: wounds the target Damage when this weapon hits: +4 lightning When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Sharp, short and deadly. |
| Cloak | enveloping linen cloak of implacability (6 def, 0 armour) enveloping linen cloak of implacability (6 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Physical save: +5 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Belumira (3 def, 15 armour) Belumira (3 def, 15 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 Fatigue: +16% Changes resistances: +7% physical / +7% fire / +14% cold / +29% lightning / +17% acid Life regen: +0.80 Maximum life: +64.00 Healing mod.: +19% A suit of armour made of mail. |
Inventory
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
gold amulet of the fish gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% cold Allows you to breathe in: water Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of crippling (19.5-25.35 power, 7 apr)dwarven-steel dagger of crippling (19.5-25.35 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +6.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. throat-seeking yew longbow of dampeningthroat-seeking yew longbow of dampening Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 80% Firing range: +8 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +5 nature When wielded/worn: Changes resistances: +7% fire / +7% cold / +5% lightning / +8% acid Changes resistances penetration: +8% nature Spell save: +7 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace (24-33.6 power, 4 apr)dwarven-steel mace (24-33.6 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Blunt and deadly. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. cinder dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)cinder dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 Armour: +2 Changes stats: +4 Str Damage when the wearer hits(melee): 8 fire Changes resistances: +6% fire Changes damage: +5% fire Metal gloves protecting the hands up to the middle of the lower arm. |
175 alchemist agate 175 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Yukino the Tempestqueen the Thalore Adventurer level 17
9th Decay 122nd year of Ascendancy at 12:40 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Yukino the Tempestqueen the Thalore Adventurer level 12
38th Dusk 122nd year of Ascendancy at 03:51 see stats
Exterminator
Killed 1000 creatures.By Yukino the Tempestqueen the Thalore Adventurer level 15
15th Haze 122nd year of Ascendancy at 11:29 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Yukino the Tempestqueen the Thalore Adventurer level 19
18th Regrowth 123rd year of Ascendancy at 16:57 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Yukino the Tempestqueen the Thalore Adventurer level 20
24th Regrowth 123rd year of Ascendancy at 01:12 see stats
Level 10
Got a character to level 10.By Yukino the Tempestqueen the Thalore Adventurer level 10
7th Dusk 122nd year of Ascendancy at 14:42 see stats
Level 20
Got a character to level 20.By Yukino the Tempestqueen the Thalore Adventurer level 20
23rd Regrowth 123rd year of Ascendancy at 22:55 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Yukino the Tempestqueen the Thalore Adventurer level 12
60th Dusk 122nd year of Ascendancy at 07:55 see stats
The Arena
Unlocked Arena mode.By Yukino the Tempestqueen the Thalore Adventurer level 7
4th Mirth 122nd year of Ascendancy at 14:27 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Yukino the Tempestqueen the Thalore Adventurer level 18
17th Regrowth 123rd year of Ascendancy at 01:36 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Yukino the Tempestqueen the Thalore Adventurer level 17
63rd Haze 122nd year of Ascendancy at 21:59 see stats
The secret city
Discovered the truth about mages.By Yukino the Tempestqueen the Thalore Adventurer level 15
6th Haze 122nd year of Ascendancy at 08:44 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Yukino the Tempestqueen the Thalore Adventurer level 21
32nd Regrowth 123rd year of Ascendancy at 00:01 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Yukino the Tempestqueen the Thalore Adventurer level 16
15th Haze 122nd year of Ascendancy at 17:27 see stats
Log
Grave wight hits elder vampire for 107 lightning damage.
Yukino the Tempestqueen hits elder vampire for 19 physical damage.
Elder vampire casts Rune: Frozen Spear.
Elder vampire misses Yukino the Tempestqueen.
Elder vampire hits Yukino the Tempestqueen for 83 cold damage.
Yukino the Tempestqueen performs a critical strike!
Elder vampire leeches life from its victim!
An elite foe has fallen to your hate! (+20 hate)
You collect a new ingredient: vial of elder vampire blood.
Elder vampire hits Yukino the Tempestqueen for 22 light, 22 light damage (total 42.37).
Yukino the Tempestqueen hits elder vampire for 30 temporal, 105 lightning, 16 lightning, 8 light, 26 lightning damage (total 182.44).
Yukino the Tempestqueen killed elder vampire!
Barrow wight hits barrow wight for 4 cold damage.
Barrow wight hits Yukino the Tempestqueen for 17 cold damage.
Grave wight hits barrow wight for 4 cold damage.
Grave wight hits Yukino the Tempestqueen for 14 cold damage.
Skeleton archer hits Yukino the Tempestqueen for 38 light, 10 nature damage (total 47.95).
Yukino the Tempestqueen picks up (d.): throat-seeking yew longbow of dampening.
Barrow wight hits barrow wight for 4 cold damage.
Barrow wight hits Yukino the Tempestqueen for 17 cold damage.
Barrow wight hits grave wight for 4 cold damage.
Barrow wight casts Lightning.
Your hatred grows even as your life fades! (+7 hate)
Venom drake breathes acid!
Your hatred grows even as your life fades! (+10 hate)
Saving done.
Saving done.
Saving game...
