Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Items Vault 1.3.0Donators/Buyers bonus! Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 7 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 24 (base 24) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 187/187 |
| Mana | 94/94 |
| Stamina | 118/118 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 26 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 10.37 (66.952380952381%) |
| Defense | 2.7 |
| Ranged Defense | 2.7 |
| Fatigue | 12 |
| Physical Save | 10.353804292754 |
| Spell Save | 13.163194099839 |
| Mental Save | 7.9533620576079 |
Defense: Resistances
| All | + 4%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Main armor | Stokewish the iron mail armour (2 def, 4 armour) Stokewish the iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 8 fire Changes resistances: +6% fire / +15% temporal A suit of armour made of mail. |
| In main hand | iron battleaxe (14-21 power, 1 apr) iron battleaxe (14-21 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
Achievements
Log
Golem (servant of Battle Carnival) reflects damage back to Something!
Golem (servant of Battle Carnival) hits Something for 0 physical, 8 fire (8 total damage).
Something hits Golem (servant of Battle Carnival) for (5 absorbed), 0 physical (0 total damage).
Battle Carnival speeds up.
Golem (servant of Battle Carnival) speeds up.
Golem (servant of Battle Carnival) casts Eye Beam.
Golem (servant of Battle Carnival) reflects damage back to Something!
Golem (servant of Battle Carnival) hits Something for 0 physical, 8 fire, 78 cold (86 total damage).
Something hits Golem (servant of Battle Carnival) for (5 absorbed), 0 physical (0 total damage).
Golem (servant of Battle Carnival) reflects damage back to Something!
Golem (servant of Battle Carnival) hits Something for 0 physical, 8 fire, 22 physical (30 total damage).
Something hits Golem (servant of Battle Carnival) for (5 absorbed), 0 physical (0 total damage).
The shield around golem (servant of Battle Carnival) crumbles.
Resting starts...
Rested for 35 turns (stop reason: all resources and life at maximum).
Battle Carnival picks up (k.): potent ash magestaff (18-21.6 power, 3 apr, fire element).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 73 turns (stop reason: at exit).
Character control switched to golem (servant of Battle Carnival).
Golem (servant of Battle Carnival) deactivates Reflective Skin.
Golem (servant of Battle Carnival) activates Reflective Skin.
Golem (servant of Battle Carnival) deactivates Reflective Skin.
Battle Carnival deactivates Acid Infusion.
