
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 11 / 31% |
| Size | small |
| Lifes / Deaths | Killed by water siphon at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:32 / 83Killed by water siphon at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:08 Killed by yaech diver at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:09 Killed by electric eel at level 5 on the 77th Pyre 122nd year of Ascendancy at 02:45 Killed by chitinous ritch at level 6 on the 1st Mirth 122nd year of Ascendancy at 23:23 Killed by Ritch Great Hive Mother at level 7 on the 2nd Mirth 122nd year of Ascendancy at 11:43 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 04:08 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 04:55 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 08:05 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 09:12 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 10:09 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 10:38 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 11:00 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 11:53 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 12:55 Killed by skeleton warrior at level 8 on the 6th Mirth 122nd year of Ascendancy at 14:25 Killed by ghast at level 8 on the 6th Mirth 122nd year of Ascendancy at 15:34 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 17:55 Killed by skeleton mage at level 8 on the 6th Mirth 122nd year of Ascendancy at 19:00 Killed by degenerated skeleton warrior at level 8 on the 6th Mirth 122nd year of Ascendancy at 19:40 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 20:00 Killed by skeleton mage at level 8 on the 6th Mirth 122nd year of Ascendancy at 20:29 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 21:26 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 22:33 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 23:10 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 23:33 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 23:58 Killed by Subject Z at level 8 on the 7th Mirth 122nd year of Ascendancy at 00:18 Killed by Subject Z at level 8 on the 7th Mirth 122nd year of Ascendancy at 00:44 Killed by Subject Z at level 8 on the 7th Mirth 122nd year of Ascendancy at 01:10 Killed by Subject Z at level 8 on the 7th Mirth 122nd year of Ascendancy at 04:41 Killed by Subject Z at level 8 on the 7th Mirth 122nd year of Ascendancy at 05:23 Killed by Subject Z at level 8 on the 7th Mirth 122nd year of Ascendancy at 05:51 Killed by Subject Z at level 8 on the 7th Mirth 122nd year of Ascendancy at 06:16 Killed by Subject Z at level 8 on the 7th Mirth 122nd year of Ascendancy at 06:47 Killed by Subject Z at level 8 on the 7th Mirth 122nd year of Ascendancy at 06:53 Killed by Lisanne the degenerated skeleton warrior at level 8 on the 7th Mirth 122nd year of Ascendancy at 08:06 Killed by Lisanne the degenerated skeleton warrior at level 8 on the 7th Mirth 122nd year of Ascendancy at 08:29 Killed by skeleton mage at level 8 on the 7th Mirth 122nd year of Ascendancy at 09:09 Killed by skeleton warrior at level 8 on the 7th Mirth 122nd year of Ascendancy at 10:51 Killed by skeleton archer at level 8 on the 7th Mirth 122nd year of Ascendancy at 11:15 Killed by armoured skeleton warrior at level 8 on the 7th Mirth 122nd year of Ascendancy at 12:06 Killed by armoured skeleton warrior at level 8 on the 7th Mirth 122nd year of Ascendancy at 12:52 Killed by skeleton warrior at level 8 on the 7th Mirth 122nd year of Ascendancy at 13:55 Killed by armoured skeleton warrior at level 8 on the 7th Mirth 122nd year of Ascendancy at 15:22 Killed by zombie bunny at level 8 on the 10th Flare 122nd year of Ascendancy at 17:33 Killed by zombie bunny at level 8 on the 10th Flare 122nd year of Ascendancy at 19:04 Killed by zombie bunny at level 8 on the 10th Flare 122nd year of Ascendancy at 20:37 Killed by zombie bunny at level 8 on the 10th Flare 122nd year of Ascendancy at 21:30 Killed by zombie bunny at level 8 on the 10th Flare 122nd year of Ascendancy at 23:02 Killed by zombie bunny at level 8 on the 1st Dusk 122nd year of Ascendancy at 00:44 Killed by zombie bunny at level 8 on the 1st Dusk 122nd year of Ascendancy at 01:04 Killed by mad druid at level 8 on the 1st Dusk 122nd year of Ascendancy at 01:15 Killed by zombie bunny at level 9 on the 1st Dusk 122nd year of Ascendancy at 03:39 Killed by zombie bunny at level 9 on the 1st Dusk 122nd year of Ascendancy at 04:59 Killed by Gloriama the zombie bunny at level 9 on the 1st Dusk 122nd year of Ascendancy at 06:09 Killed by mad druid at level 9 on the 1st Dusk 122nd year of Ascendancy at 07:45 Killed by zombie bunny at level 10 on the 1st Dusk 122nd year of Ascendancy at 09:57 Killed by Harfaidin at level 10 on the 1st Dusk 122nd year of Ascendancy at 11:07 Killed by Gloriama the zombie bunny at level 10 on the 1st Dusk 122nd year of Ascendancy at 12:38 Killed by mad druid at level 10 on the 1st Dusk 122nd year of Ascendancy at 17:47 Killed by zombie bunny at level 10 on the 1st Dusk 122nd year of Ascendancy at 19:07 Killed by zombie bunny at level 10 on the 1st Dusk 122nd year of Ascendancy at 20:36 Killed by zombie bunny at level 10 on the 1st Dusk 122nd year of Ascendancy at 22:28 Killed by zombie bunny at level 10 on the 2nd Dusk 122nd year of Ascendancy at 02:29 Killed by zombie bunny at level 10 on the 2nd Dusk 122nd year of Ascendancy at 04:09 Killed by mad druid at level 10 on the 2nd Dusk 122nd year of Ascendancy at 05:49 Killed by zombie bunny at level 10 on the 2nd Dusk 122nd year of Ascendancy at 07:48 Killed by Harfaidin at level 10 on the 2nd Dusk 122nd year of Ascendancy at 09:17 Killed by zombie bunny at level 10 on the 2nd Dusk 122nd year of Ascendancy at 12:11 Killed by zombie bunny at level 10 on the 2nd Dusk 122nd year of Ascendancy at 13:36 Killed by zombie bunny at level 10 on the 2nd Dusk 122nd year of Ascendancy at 15:03 Killed by zombie bunny at level 10 on the 2nd Dusk 122nd year of Ascendancy at 16:35 Killed by zombie bunny at level 10 on the 2nd Dusk 122nd year of Ascendancy at 18:24 Killed by zombie bunny at level 10 on the 2nd Dusk 122nd year of Ascendancy at 19:51 Killed by zombie bunny at level 10 on the 2nd Dusk 122nd year of Ascendancy at 20:56 Killed by zombie bunny at level 11 on the 2nd Dusk 122nd year of Ascendancy at 22:31 Killed by mad druid at level 11 on the 2nd Dusk 122nd year of Ascendancy at 23:57 Killed by zombie bunny at level 11 on the 3rd Dusk 122nd year of Ascendancy at 01:18 Killed by zombie bunny at level 11 on the 3rd Dusk 122nd year of Ascendancy at 03:15 Killed by zombie bunny at level 11 on the 3rd Dusk 122nd year of Ascendancy at 04:20 Killed by zombie bunny at level 11 on the 3rd Dusk 122nd year of Ascendancy at 05:20 Killed by zombie bunny at level 11 on the 3rd Dusk 122nd year of Ascendancy at 05:49 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 6 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 42 (base 36) |
| Cunning | 33 (base 26) |
Resources
| Life | 96/103 |
| Psi | 205/205 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 8 |
| Accuracy | 28 |
| Crit Chance | 9% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 8 |
| Accuracy | 28 |
| Crit Chance | 9% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33.3 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 11.3 |
| Ranged Defense | 11.3 |
| Fatigue | 1 |
| Physical Save | 5.6 |
| Spell Save | 18.2 |
| Mental Save | 24.625 |
Defense: Resistances
| Light | + 30%( 70%) |
| Blight | + 6%( 70%) |
| Fire | + 13%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 21% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 35% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Thought-Form: Bowman |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
| On hands | blighted rough leather gloves of strength (+2) (0 def, 1 armour) blighted rough leather gloves of strength (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +2 Str Damage when the wearer hits(melee): 5 blight Changes resistances: +6% blight Changes damage: +3% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | rogue's copper ring of arcana(+0.10/turn) rogue's copper ring of arcana(+0.10/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Silence immunity: +21% Mana each turn: +0.10 Rings can have magical properties. |
| Around neck | insulating copper amulet insulating copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +13% fire / +10% cold Amulets can have magical properties. |
| In main hand | mossy mindstar (3-3.3 power, 12 apr, mind damage) mossy mindstar (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| In off hand | mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage) mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mental save: +3 Maximum psi: +16.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping linen cloak of Iron Throne (6 def, 0 armour) enveloping linen cloak of Iron Throne (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. swiftstrike ash longbow of natureswiftstrike ash longbow of nature Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Attack speed: 70% Firing range: +7 Travel speed: +200% Damage when this weapon hits(ranged): +8 nature When wielded/worn: Changes resistances: +3% all Changes resistances penetration: +5% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. cured leather sling of recursioncured leather sling of recursion Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Attack speed: 80% Firing range: +7 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 28% temporal Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. balanced steel waraxe of crippling (11.5-16.1 power, 3 apr)balanced steel waraxe of crippling (11.5-16.1 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +5 Physical crit. chance: +6.0% Defense: +9 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
This item will automatically be transmogrified when you leave the level. protective rough leather belt of the mysticprotective rough leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Spell save: +6 Spellpower: +3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Lisekira (0 def, 0 armour)Lisekira (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes damage: +9% arcane Mana each turn: +0.24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. iron helm (0 def, 3 armour)iron helm (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Newly picked up troll-hide cured leather armour of the sky (6 def, 4 armour)troll-hide cured leather armour of the sky (6 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 Ranged Defense: +2 Fatigue: +7% Changes stats: +3 Dex Changes resistances: +10% lightning / +12% cold Life regen: +1.50 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Siluvea (3 def, 7 armour)Siluvea (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +12% Damage when the wearer is hit: 20 physical Maximum encumbrance: +50 A suit of armour made of metal plates. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. shadowy elm wand of conjuration [power 91] (6 cooldown)shadowy elm wand of conjuration [power 91] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element (dam 46-91), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Harfaidin the Yeek Solipsist level 10
1st Dusk 122nd year of Ascendancy at 09:45 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Harfaidin the Yeek Solipsist level 8
7th Mirth 122nd year of Ascendancy at 08:05 see stats
Log
Message from DarkGod:
Hi fellow players,
Tales of Maj'Eyal is submited to the Steam Greenlight project, if you wish to help this game for forward, please go vote for it here:
http://steamcommunity.com/sharedfiles/filedetails/?id=93674769
Leaving a nice comment will probably not hurt either :)
Or simply click the "Steam Vote" button below.
Thanks for your help my dear players!
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