Aerk the level 8 Higher Adventurer by Doctornull

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsOpt-in Adventurers Parties 1.0.4
Stone Wardens DLC Class 1.0.3
Infinite500: Revised high level play for ToME v1.10d 1.0.4
Timed Rest 1.0.4
Equipment Tweaks 1.0.4
Extra Dungeons 1.0.4
New Gem types 1.0.4
Infinite Farportal 1.0.4
Brawling Adventurer 1.0.4
Items Vault 1.0.3
No NPC Aggro 1.0.0
Go to Landmark 1.0.4
Rare item Egos update 1.0.4
Draconians 1.0.4
Doctornull's Class Pack 1.0.4
Alternate Zones Option 1.0.4
Turtle race 1.0.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAdventurer
Level / Exp8 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity13 (base 12)
Constitution14 (base 12)
Magic28 (base 25)
Willpower24 (base 21)
Cunning16 (base 14)

Resources

Life210/210
Mana207/207
Equilibrium27
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision6

Offense: Mainhand

Damage20
Accuracy17
Crit Chance5%
APR9
Speed1.00

Offense: Spell

Spellpower27
Crit Chance5%
Speed1

Offense: Mind

Mindpower22.6
Crit Chance6%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense20.525
Ranged Defense21.525
Fatigue1
Physical Save10.325
Spell Save19.075
Mental Save14.875

Defense: Resistances

Blight+ 8%( 70%)
Acid+ 4%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance8%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.00
1/5
3/5
0/5
0/5
Spell / Temporal1.00
1/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.00
3/5
1/5
0/5
0/5
Spell / Meta1.00
3/5
0/5
0/5
0/5

Generic Talents

Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Aegis1.00
1/5
3/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log


There is a previous level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


Resting starts...

Rested for 23 turns (stop reason: all resources and life at maximum).


You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of darkness (+16%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (5.5-7.7 power, 2 apr).
You gain 1.24 gold from the transmogrification of
potent elm vilestaff (12-14.4 power, 2 apr, acid damage).
You gain 0.87 gold from the transmogrification of
iron greatsword of crippling (10.5-16.8 power, 1 apr).
You gain 1.80 gold from the transmogrification of
balanced iron greatsword (12.5-20 power, 1 apr).
You gain 3.70 gold from the transmogrification of
Mikalthorim (23.5-35.25 power, 2 apr).
You gain 2.10 gold from the transmogrification of
flaming iron battleaxe of projection (11-16.5 power, 1 apr).
There is a next level here (press '' or right click to use).
There is a previous level here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...