Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Opt-in Adventurers Parties 1.0.4 Tier-1 Short Circuit Option 1.0.4 Stone Wardens DLC Class 1.0.3 Rare item Egos update 1.0.4 Draconians 1.0.4 Spellsword 1.0.4 Items Vault 1.0.3 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Anorithil |
| Level / Exp | 16 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 16 on the 75th Pyre 122nd year of Ascendancy at 18:14 / 1 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 21 (base 20) |
| Magic | 41 (base 43) |
| Willpower | 19 (base 10) |
| Cunning | 27 (base 24) |
Resources
| Life | -24/385 |
| Positive | 65/65 |
| Negative | 16/65 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 9 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38.5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.05 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Arcane | +15% |
| Mind | +10% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 13.75 |
| Ranged Defense | 13.75 |
| Fatigue | 0 |
| Physical Save | 37.256601725259 |
| Spell Save | 35.281601725259 |
| Mental Save | 16.1 |
Defense: Resistances
| Mind | + 10%( 70%) |
| Physical | + 5%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 30% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Sun | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Celestial / Eclipse | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.50 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Hymn of Shadows |
| talent | Corona |
| talent | Chant of Fortitude |
| detrimental effect | The target is on fire, taking 33.21 fire damage per turn. Burning |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | invigorating pair of rough leather boots (0 def, 1 armour) invigorating pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum life: +32.00 Movement speed: +10% A pair of boots made of leather. |
| On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | spellwoven linen wizard hat of the mind (+10%) (1 def, 0 armour) spellwoven linen wizard hat of the mind (+10%) (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +10% mind Changes damage: +10% mind Spellpower: +2 Spell crit. chance: +2% A pointy cloth hat, very wizardly... |
| Tool | arcane ash wand of conjuration [power 169] (6 cooldown) arcane ash wand of conjuration [power 169] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 84-169), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 5 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 5 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 32.64 to 97.93 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| In main hand | cruel ash magestaff of power (15-18 power, 3 apr, arcane damage) cruel ash magestaff of power (15-18 power, 3 apr, arcane damage)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +14 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
| Cloak | thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
anchoring steel amulet of dexterity (+3) anchoring steel amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Changes resistances: +12% temporal Knockback immunity: +27% Amulets can have magical properties. |
huntsman's steel greatsword (23-36.8 power, 2 apr) huntsman's steel greatsword (23-36.8 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +8 nature Damage against: +9% Animal Massive two-handed swords. |
potent elm starstaff of might (13-15.6 power, 2 apr, light damage) potent elm starstaff of might (13-15.6 power, 2 apr, light damage)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6 Uses stat: 100% Mag Damage type: Light Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +13% light Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
steel waraxe of rage (9.5-13.3 power, 3 apr) steel waraxe of rage (9.5-13.3 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 9.5 - 13.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +6 Changes stats: +2 Str Changes damage: +7% physical Stamina when hit: +0.80 One-handed war axes. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron helm of strength (+3) (0 def, 3 armour) iron helm of strength (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By Bringer of Darkness the Thalore Anorithil level 10
75th Pyre 122nd year of Ascendancy at 00:40 see stats
Log
Red crystal hits Bringer of Darkness for 60 fire damage.
Bringer of Darkness is no longer illuminated.
Red crystal hits Bringer of Darkness for 23 fire damage.
Bringer of Darkness casts Starfall.
Skeleton warrior is stunned!
Alchemist is stunned!
Bringer of Darkness hits skeleton warrior for 107 darkness damage.
Bringer of Darkness hits alchemist for 107 darkness damage.
Alchemist hits Bringer of Darkness for 12 acid damage.
Skeleton warrior performs a critical strike!
Skeleton warrior hits Bringer of Darkness for 21 physical, 3 cold, 3 light damage (total 26.62).
Bringer of Darkness hits skeleton warrior for 15 darkness, 11 light damage (total 24.61).
Red crystal hits Bringer of Darkness for 23 fire damage.
Bringer of Darkness casts Firebeam.
Bringer of Darkness hits skeleton warrior for 65 fire damage.
Skeleton warrior hits Bringer of Darkness for 15 physical, 3 cold, 3 light damage (total 19.92).
Bringer of Darkness hits skeleton warrior for 15 darkness, 11 light damage (total 24.61).
Red crystal hits Bringer of Darkness for 23 fire damage.
Bringer of Darkness casts Searing Light.
Bringer of Darkness's spell attains critical power!
Bringer of Darkness hits skeleton warrior for 95 light damage.
Bringer of Darkness killed skeleton warrior!
Red crystal casts Flame.
Red crystal hits Bringer of Darkness for 67 fire damage.
Red crystal hits Bringer of Darkness for 34 fire damage.
Red crystal killed Bringer of Darkness!
Bringer of Darkness the level 16 thalore anorithil was flamed to death by a red crystal on level 18 of The Arena.
