







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Possessor |
| Level / Exp | 12 / 75% |
| Size | small |
| Lifes / Deaths | Killed by yaech diver at level 1 on the 75th Pyre 122nd year of Ascendancy at 08:39 / 54Killed by electric eel at level 1 on the 75th Pyre 122nd year of Ascendancy at 13:52 Killed by yaech diver at level 1 on the 75th Pyre 122nd year of Ascendancy at 14:26 Killed by yaech diver at level 1 on the 75th Pyre 122nd year of Ascendancy at 16:33 Killed by yaech mindslayer at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:41 Killed by giant eel at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:01 Killed by yaech mindslayer at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:12 Killed by yaech mindslayer at level 3 on the 78th Pyre 122nd year of Ascendancy at 09:58 Killed by Murgol, the Yaech Lord at level 3 on the 78th Pyre 122nd year of Ascendancy at 13:29 Killed by chitinous ritch at level 6 on the 2nd Mirth 122nd year of Ascendancy at 15:13 Killed by chitinous ritch at level 6 on the 3rd Mirth 122nd year of Ascendancy at 15:00 Killed by chitinous ritch at level 6 on the 4th Mirth 122nd year of Ascendancy at 19:14 Killed by Subject Z at level 8 on the 8th Mirth 122nd year of Ascendancy at 12:06 Killed by ghast at level 10 on the 9th Mirth 122nd year of Ascendancy at 00:08 Killed by skeleton warrior at level 10 on the 9th Mirth 122nd year of Ascendancy at 12:05 Killed by skeleton mage at level 10 on the 9th Mirth 122nd year of Ascendancy at 14:47 Killed by skeleton mage at level 10 on the 9th Mirth 122nd year of Ascendancy at 15:35 Killed by skeleton warrior at level 10 on the 9th Mirth 122nd year of Ascendancy at 16:20 Killed by eternal bone giant at level 10 on the 9th Mirth 122nd year of Ascendancy at 19:02 Killed by eternal bone giant at level 10 on the 9th Mirth 122nd year of Ascendancy at 19:32 Killed by eternal bone giant at level 10 on the 9th Mirth 122nd year of Ascendancy at 20:00 Killed by eternal bone giant at level 10 on the 9th Mirth 122nd year of Ascendancy at 20:56 Killed by eternal bone giant at level 10 on the 9th Mirth 122nd year of Ascendancy at 21:40 Killed by eternal bone giant at level 10 on the 9th Mirth 122nd year of Ascendancy at 22:42 Killed by eternal bone giant at level 10 on the 10th Mirth 122nd year of Ascendancy at 00:10 Killed by eternal bone giant at level 10 on the 10th Mirth 122nd year of Ascendancy at 00:42 Killed by eternal bone giant at level 10 on the 10th Mirth 122nd year of Ascendancy at 01:52 Killed by Cyrossra the degenerated skeleton warrior at level 10 on the 10th Mirth 122nd year of Ascendancy at 06:55 Killed by Cyrossra the degenerated skeleton warrior at level 10 on the 10th Mirth 122nd year of Ascendancy at 07:22 Killed by Beleyavea the skeleton warrior at level 10 on the 10th Mirth 122nd year of Ascendancy at 09:53 Killed by Beleyavea the skeleton warrior at level 10 on the 10th Mirth 122nd year of Ascendancy at 10:21 Killed by skeleton warrior at level 10 on the 10th Mirth 122nd year of Ascendancy at 18:30 Killed by skeleton warrior at level 10 on the 10th Mirth 122nd year of Ascendancy at 19:02 Killed by Director Hompalan at level 10 on the 1st Summertide 122nd year of Ascendancy at 00:04 Killed by Director Hompalan at level 10 on the 1st Summertide 122nd year of Ascendancy at 01:39 Killed by armoured skeleton warrior at level 11 on the 1st Summertide 122nd year of Ascendancy at 06:19 Killed by armoured skeleton warrior at level 11 on the 1st Summertide 122nd year of Ascendancy at 11:15 Killed by armoured skeleton warrior at level 11 on the 1st Summertide 122nd year of Ascendancy at 12:12 Killed by armoured skeleton warrior at level 11 on the 1st Summertide 122nd year of Ascendancy at 12:57 Killed by armoured skeleton warrior at level 11 on the 1st Summertide 122nd year of Ascendancy at 22:15 Killed by degenerated skeleton warrior at level 11 on the 2nd Summertide 122nd year of Ascendancy at 05:35 Killed by Xerunn the armoured skeleton warrior at level 11 on the 2nd Summertide 122nd year of Ascendancy at 06:46 Killed by Xerunn the armoured skeleton warrior at level 11 on the 2nd Summertide 122nd year of Ascendancy at 07:23 Killed by skeleton warrior at level 11 on the 2nd Summertide 122nd year of Ascendancy at 20:30 Killed by ghoul at level 12 on the 2nd Summertide 122nd year of Ascendancy at 22:49 Killed by skeleton magus at level 12 on the 1st Flare 122nd year of Ascendancy at 22:16 Killed by skeleton magus at level 12 on the 1st Flare 122nd year of Ascendancy at 22:48 Killed by skeleton magus at level 12 on the 1st Flare 122nd year of Ascendancy at 23:14 Killed by skeleton magus at level 12 on the 1st Flare 122nd year of Ascendancy at 23:38 Killed by greater gwelgoroth at level 12 on the 4th Flare 122nd year of Ascendancy at 06:17 Killed by dread at level 12 on the 4th Flare 122nd year of Ascendancy at 08:30 Killed by orc corruptor at level 12 on the 4th Flare 122nd year of Ascendancy at 10:15 Killed by orc corruptor at level 12 on the 4th Flare 122nd year of Ascendancy at 11:24 Killed by ogre sentry at level 12 on the 5th Flare 122nd year of Ascendancy at 09:13 |
| Antimagic | Follower |
Primary Stats
| Strength | 23 (base 19) |
| Dexterity | 12 (base 12) |
| Constitution | 5 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 53 (base 35) |
| Cunning | 30 (base 19) |
Resources
| Life | 104/104 |
| Psi | 272/272 |
| Healing Factor | 1.1571428571429 |
| Regeneration | 0.46285714285714 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +113.39820359281% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
Offense: Barehand
| Damage | 15 |
| Accuracy | 17 |
| Crit Chance | 7% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +14% |
| Fire | +5% |
| Nature | +8% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 6 |
| Physical Save | 29.31 |
| Spell Save | 22.38 |
| Mental Save | 27 |
Defense: Resistances
| Nature | + 10%( 70%) |
| Physical | + 5%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 17% |
| Poison Resistance | 30% |
| Confusion Resistance | 52% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 147 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 190 life over 5 turns. |
Class Talents
| Psionic / Possession | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+13% global speed). Clarity |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
Equipment
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 53.00 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | miner's dwarven-steel helm of strength (+3) (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Str Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+2 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+5 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 65 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | steel amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun Amulets can have magical properties. |
| Main armor | Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 48.06 to 144.19 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | blurring hardened leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Stealth bonus: +7 Physical save: +6 (+2 eff.) Mindpower: +2 (+0 eff.) A belt that goes around your waist. |
Inventory
slime-covered dwarven-steel greatsword of massacre (45.5-72.8 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.5 - 72.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 10% Massive two-handed swords. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 40 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Sephirpossess the Yeek Possessor level 12
4th Flare 122nd year of Ascendancy at 12:13 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sephirpossess the Yeek Possessor level 10
8th Mirth 122nd year of Ascendancy at 15:05 see stats
Log
Sephirpossess uses Infusion: Healing.
Sephirpossess receives 90 healing (21 psi heal) from Infusion: Healing.
Sephirpossess uses Possess.
Ogre sentry's mind is convulsing.
Ogre sentry casts Rune: Acid Wave.
Sephirpossess is disarmed!
Sephirpossess is invigorated by the attack!
Ogre sentry misses Sephirpossess.
Sephirpossess converts some damage to Psi!
Ogre sentry hits Sephirpossess for 14 to psi, 73 acid (87 total damage).
Possess from Sephirpossess hits Ogre sentry for 13 mind damage.
Sephirpossess hits Ogre sentry for 53 fire damage.
Sephirpossess converts some damage to Psi!
Ogre sentry hits Sephirpossess for 10 to psi, 52 physical (63 total damage).
Possess from Sephirpossess hits Ogre sentry for 13 mind damage.
Sephirpossess the level 12 yeek possessor was smashed to death by an ogre sentry on level 1 of Old Conclave Vault.
Sephirpossess rearms.
Sephirpossess is no longer attuned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ogre sentry killed Sephirpossess!
Resting starts...
Talent Infusion: Healing is ready to use.
Talent Possess is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).
Saving done.



















































