Argyle the level 1 Ghoul Necromancer by missedwithtruestrike

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassNecromancer
Level / Exp1 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity11 (base 10)
Constitution20 (base 10)
Magic15 (base 15)
Willpower14 (base 16)
Cunning9 (base 11)

Resources

Life-76/118
Mana59/80
Souls9/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower18.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save13.3
Spell Save10.15
Mental Save8.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
2/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Burning from Argyle hits Skeleton warrior for 3 fire damage.
Skeleton warrior hits Argyle for (34 absorbed), 0 physical, (4 absorbed), 0 mind, (0 total damage).
Rune: Heat Beam is still on cooldown for 15 turns.

The shield around Argyle crumbles.

Skeleton warrior stops burning.

Skeleton warrior hits Argyle for 30 physical, 7 mind, (37 total damage).
Argyle resists the mind attack!

Skeleton warrior hits Argyle for 32 physical, 4 mind, (36 total damage).
Argyle is not stunned anymore.

Talent Create Minions is ready to use.
Talent Invoke Darkness is ready to use.
Talent Rune: Manasurge is ready to use.

Argyle is stunned with fear!

Skeleton warrior hits Argyle for 25 physical, 7 mind, (32 total damage).
Skeleton warrior hits Argyle for 27 physical, 7 mind, (34 total damage).
Argyle overcomes the gloom

Talent Create Minions is ready to use.
Talent Command Staff is ready to use.
Talent Invoke Darkness is ready to use.
Talent Rune: Manasurge is ready to use.

Argyle casts Invoke Darkness.

Argyle's Invoke Darkness hits Skeleton warrior for
76 darkness damage.
Argyle resists the mind attack!

Skeleton warrior hits Argyle for 21 physical, 4 mind, (25 total damage).

Argyle casts Create Minions.

Saving game...