Yeeker the level 10 Yeek Summoner by firepox

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp10 / 42%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution11 (base 16)
Magic11 (base 10)
Willpower37 (base 30)
Cunning20 (base 16)

Resources

Life-7/173
Equilibrium8
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage7
Accuracy26
Crit Chance10%
APR15
Speed1.00

Offense: Offhand

Damage6
Accuracy26
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower11
Crit Chance4%
Speed1

Offense: Mind

Mindpower29.95
Crit Chance10%
Speed1

Offense: Damage Bonus

Darkness+10%
Nature+10%

Defense: Base

Armour (hardiness)9 (30%)
Defense1.65
Ranged Defense1.65
Fatigue7
Physical Save14.35
Spell Save21.4
Mental Save25.475

Defense: Resistances

Darkness+ 31%( 70%)
All+ 14%( 70%)
Fire+ 19%( 70%)
Cold+ 23%( 70%)
Nature+ 23%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance17%
Poison Resistance50%
Confusion Resistance52%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
4/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
5/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
2/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect
beneficial effect
detrimental effect

Quests

done
done

Equipment

On fingers
On head
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Yeeker the Yeek Summoner level 10
4th Mirth 122nd year of Ascendancy at 15:38
see stats

Log

Talent Hydra is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


You pickup 0.75 gold pieces.

Ran for 4 turns (stop reason: hostile spotted to the southwest (skeleton warrior)).


Yeeker summons a 3-headed hydra!

Armoured skeleton warrior uses Disarm.

Yeeker is disarmed!

Yeeker hits Armoured skeleton warrior for 10 fire damage.
Armoured skeleton warrior hits Yeeker for 40 physical, 7 lightning (47 total damage).
3-headed hydra misses Armoured skeleton warrior.

Yeeker summons a War Hound!

Armoured skeleton warrior uses Shield Pummel.

Yeeker is stunned!

Yeeker hits Armoured skeleton warrior for 8 fire, 8 fire (17 total damage).
Armoured skeleton warrior hits Yeeker for 29 physical, 34 physical (63 total damage).
War hound hits Armoured skeleton warrior for 73 physical damage.
3-headed hydra misses Armoured skeleton warrior.

Yeeker uses Infusion: Wild.

Yeeker rearms.

Yeeker is cured!

Yeeker lessens the pain.

Yeeker uses Dominant Will.

Armoured skeleton warrior resists the mental assault!

Siluriawyn the skeleton warrior rushes out!

Armoured skeleton warrior uses Overpower.

Saving game...