Mardamalar the level 2 Skeleton Anorithil by yrriban

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassAnorithil
Level / Exp2 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15.252931520016 (base 10)
Dexterity16.252931520016 (base 10)
Constitution10 (base 10)
Magic20 (base 20)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life-1/110
Positive11/33
Negative33/33
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy10
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance16%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense2.1885260320055
Ranged Defense2.1885260320055
Fatigue0
Physical Save20.36475618487
Spell Save21.195493168867
Mental Save8.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
3/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Searing Light is ready to use.
Talent Twilight is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Mardamalar picks up (d.):
iron pickaxe (dig speed 38 turns).
Talent Dig is ready to use.
Mardamalar picks up (a.):
linen robe (0 def, 0 armour).
Ran for 3 turns (stop reason: hostile spotted to the south (skeleton warrior)).


Mardamalar casts Searing Light.

Mardamalar hits Skeleton warrior for 29 light damage.
Mardamalar's light area effect hits Skeleton warrior for
14 light damage.

Mardamalar casts Moonlight Ray.

Mardamalar hits Skeleton warrior for 57 darkness damage.

Mardamalar casts Twilight.


Mardamalar hits Skeleton warrior for 11 darkness, 4 light (15 total damage).
Skeleton warrior hits Mardamalar for 27 physical, 7 mind, 10 lightning (44 total damage).
Skeleton warrior misses Mardamalar.
Talent Moonlight Ray is ready to use.

Skeleton warrior hits Mardamalar for 30 physical, 9 acid (39 total damage).
Mardamalar hits Skeleton warrior for 11 darkness, 4 light (15 total damage).
Saving game...