Inell the level 15 Cornac Bulwark by beardofbees

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBulwark
Level / Exp15 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength47 (base 41)
Dexterity13 (base 12)
Constitution31 (base 31)
Magic10 (base 10)
Willpower12 (base 10)
Cunning11 (base 10)

Resources

Life528/528
Stamina117/117
Healing Factor1.2658714593978
Regeneration0.31646786484945

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
See Stealth10
See Invisible10

Offense: Mainhand

Damage65
Accuracy30
Crit Chance2%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%
Cold+11%

Offense: Damage Penetration

Physical+10%

Defense: Base

Armour (hardiness)58.577984034418 (72.903125182002%)
Defense37
Ranged Defense37
Fatigue27
Physical Save36
Spell Save25
Mental Save28

Defense: Resistances

Darkness+ 15%( 70%)
Light+ 48%( 70%)
Fire+ 26%( 70%)
Physical+ 6%( 70%)
Cold+ 60%( 70%)
All+ 4%( 70%)

Defense: Immunities

Knockback Resistance49%
Stun Resistance39%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
5/5
1/5
4/5
3/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Technique / Shield defense1.30
3/5
1/5
3/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
5/5
4/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
2/5
5/5
0/5

Effects

talent

Quests

done
done
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Inell the Cornac Bulwark level 13
13rd Dusk 122nd year of Ascendancy at 19:45
see stats
Level 10 Got a character to level 10.
By Inell the Cornac Bulwark level 10
3rd Summertide 122nd year of Ascendancy at 02:34
see stats
The Arena Unlocked Arena mode.
By Inell the Cornac Bulwark level 12
3rd Dusk 122nd year of Ascendancy at 21:37
see stats

Log

You gain 7.17 gold from the transmogrification of rejuvenating steel plate armour of resilience (0 def, 9 armour).
You gain 1.19 gold from the transmogrification of
prismatic iron plate armour of stability (0 def, 7 armour).
You gain 1.22 gold from the transmogrification of
miner's iron helm of dexterity (+3) (0 def, 5 armour).
You gain 3.58 gold from the transmogrification of
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.21 gold from the transmogrification of
iron waraxe of erosion (10-15 power, 2 apr).
You gain 10.06 gold from the transmogrification of
iron waraxe 'Blastsquall' (12-18 power, 2 apr).
You gain 3.46 gold from the transmogrification of
manaburning vined mindstar of balance (5-6 power, 18 apr, nature damage).
You gain 0.50 gold from the transmogrification of
steel mace (15-21 power, 3 apr).
You gain 4.71 gold from the transmogrification of
balanced steel mace of paradox (15-21 power, 3 apr).
You gain 6.17 gold from the transmogrification of
warbringer's steel greatsword of projection (26-42 power, 2 apr).
You gain 2.33 gold from the transmogrification of
steel greatsword of daylight (21-34 power, 2 apr).
You gain 11.97 gold from the transmogrification of
iron battleaxe 'Corpseumbra' (14-21 power, 1 apr).
You gain 1.35 gold from the transmogrification of
chilling steel battleaxe (18-27 power, 2 apr).
You gain 1.00 gold from the transmogrification of
arcing steel battleaxe (18-28 power, 2 apr).
You gain 2.01 gold from the transmogrification of
blink rune of the sneak (range 4; phase 11; cd 10).
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a A gate into the Maze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.