Empyreal When the level 6 Shalore Stargazer by pfhyyhtsche

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceShalore
ClassStargazer
Level / Exp6 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 10)
Constitution16 (base 13)
Magic31 (base 29)
Willpower13 (base 10)
Cunning17 (base 15)

Resources

Life178/178
Positive0/25
Negative65/65
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell+7.8351075274733%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy5
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance4%
Speed0.92734177479744

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense0
Ranged Defense0
Fatigue3
Physical Save28
Spell Save24
Mental Save21

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Celestial / Sol1.30
3/5
1/5
0/5
0/5
Celestial / Energies1.30
1/5
1/5
0/5
0/5
Celestial / Cosmic1.30
3/5
1/5
0/5
0/5
Celestial / Reflection1.30
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.00
1/5
2/5
0/5
0/5
Celestial / Chants1.20
1/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Tool
On feet
Main armor
Light source
In main hand

Inventory

Achievements

Log


Empyreal When picks up (a.):
sun infusion of the psychic (rad 5; power 27; turns 4; dispells darkness).
Empyreal When picks up (h.):
coral trident (11-17.6 power, 6 apr).
Lore found:
conch (2)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Empyreal When picks up (c.):
acidic iron dagger of projection (10-13 power, 5 apr).
Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a way to the next level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


Saving game...

Saving done.

Empyreal When refocuses the energies of his staff.


Empyreal When deactivates Chant of Fortitude.

Empyreal When activates Chant of Fortitude.

Empyreal When deactivates Chant of Fortitude.

Empyreal When activates Chant of Fortitude.

Resting starts...

Talent Solar Wind is ready to use.
Talent Command Staff is ready to use.
Empyreal When activates Solar Wind.

Rested for 4 turns (stop reason: all resources and life at maximum).


Empyreal When deactivates Chant of Fortitude.

Empyreal When deactivates Solar Wind.