Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 13 / 23% |
| Size | small |
| Lifes / Deaths | Killed by chitinous ritch at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:03 / 63Killed by chitinous ritch at level 2 on the 77th Pyre 122nd year of Ascendancy at 03:43 Killed by ritch impaler at level 2 on the 77th Pyre 122nd year of Ascendancy at 10:37 Killed by ritch flamespitter at level 3 on the 77th Pyre 122nd year of Ascendancy at 13:10 Killed by ritch impaler at level 3 on the 77th Pyre 122nd year of Ascendancy at 15:02 Killed by ritch impaler at level 3 on the 77th Pyre 122nd year of Ascendancy at 17:44 Killed by ritch impaler at level 3 on the 77th Pyre 122nd year of Ascendancy at 19:29 Killed by ritch impaler at level 4 on the 78th Pyre 122nd year of Ascendancy at 07:38 Killed by ritch impaler at level 4 on the 78th Pyre 122nd year of Ascendancy at 08:34 Killed by Glass Cannon at level 4 on the 78th Pyre 122nd year of Ascendancy at 08:34 Killed by ritch flamespitter at level 4 on the 78th Pyre 122nd year of Ascendancy at 10:20 Killed by chitinous ritch at level 4 on the 78th Pyre 122nd year of Ascendancy at 11:49 Killed by chitinous ritch at level 4 on the 78th Pyre 122nd year of Ascendancy at 13:19 Killed by ritch flamespitter at level 4 on the 78th Pyre 122nd year of Ascendancy at 22:13 Killed by Ritch Great Hive Mother at level 4 on the 78th Pyre 122nd year of Ascendancy at 23:50 Killed by Ritch Great Hive Mother at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:57 Killed by Ritch Great Hive Mother at level 5 on the 79th Pyre 122nd year of Ascendancy at 13:23 Killed by Ritch Great Hive Mother at level 5 on the 79th Pyre 122nd year of Ascendancy at 14:07 Killed by Glass Cannon at level 5 on the 79th Pyre 122nd year of Ascendancy at 14:07 Killed by Ritch Great Hive Mother at level 5 on the 79th Pyre 122nd year of Ascendancy at 15:35 Killed by Ritch Great Hive Mother at level 5 on the 79th Pyre 122nd year of Ascendancy at 16:47 Killed by Ritch Great Hive Mother at level 5 on the 79th Pyre 122nd year of Ascendancy at 17:32 Killed by Ritch Great Hive Mother at level 5 on the 79th Pyre 122nd year of Ascendancy at 18:20 Killed by Ritch Great Hive Mother at level 5 on the 79th Pyre 122nd year of Ascendancy at 18:49 Killed by Glass Cannon at level 5 on the 79th Pyre 122nd year of Ascendancy at 19:25 Killed by Ritch Great Hive Mother at level 5 on the 79th Pyre 122nd year of Ascendancy at 20:50 Killed by Bethoreda the yaech psion at level 6 on the 2nd Mirth 122nd year of Ascendancy at 10:31 Killed by yaech mindslayer at level 6 on the 2nd Mirth 122nd year of Ascendancy at 11:04 Killed by Glass Cannon at level 6 on the 2nd Mirth 122nd year of Ascendancy at 12:51 Killed by squid at level 6 on the 2nd Mirth 122nd year of Ascendancy at 15:36 Killed by yaech diver at level 6 on the 2nd Mirth 122nd year of Ascendancy at 16:01 Killed by yaech psion at level 6 on the 2nd Mirth 122nd year of Ascendancy at 18:09 Killed by Belita the yaech diver at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:24 Killed by yaech diver at level 7 on the 3rd Mirth 122nd year of Ascendancy at 07:09 Killed by Glass Cannon at level 7 on the 3rd Mirth 122nd year of Ascendancy at 07:09 Killed by dragon turtle at level 7 on the 3rd Mirth 122nd year of Ascendancy at 11:59 Killed by Glorathra the giant eel at level 7 on the 3rd Mirth 122nd year of Ascendancy at 15:44 Killed by Glorathra the giant eel at level 7 on the 3rd Mirth 122nd year of Ascendancy at 16:17 Killed by Glorathra the giant eel at level 7 on the 3rd Mirth 122nd year of Ascendancy at 17:14 Killed by Glorathra the giant eel at level 7 on the 3rd Mirth 122nd year of Ascendancy at 17:51 Killed by Glorathra the giant eel at level 7 on the 3rd Mirth 122nd year of Ascendancy at 18:31 Killed by Glass Cannon at level 7 on the 4th Mirth 122nd year of Ascendancy at 01:09 Killed by yaech psion at level 7 on the 4th Mirth 122nd year of Ascendancy at 02:59 Killed by yaech mindslayer at level 8 on the 4th Mirth 122nd year of Ascendancy at 19:07 Killed by Glass Cannon at level 8 on the 4th Mirth 122nd year of Ascendancy at 19:07 Killed by water jet at level 8 on the 4th Mirth 122nd year of Ascendancy at 20:21 Killed by Subject Z at level 9 on the 6th Mirth 122nd year of Ascendancy at 12:43 Killed by Subject Z at level 9 on the 6th Mirth 122nd year of Ascendancy at 13:04 Killed by halfling slinger at level 9 on the 2nd Summertide 122nd year of Ascendancy at 08:54 Killed by white crystal at level 11 on the 3rd Dusk 122nd year of Ascendancy at 00:29 Killed by black crystal at level 11 on the 3rd Dusk 122nd year of Ascendancy at 01:29 Killed by Glytta the white crystal at level 11 on the 3rd Dusk 122nd year of Ascendancy at 03:08 Killed by white crystal at level 11 on the 3rd Dusk 122nd year of Ascendancy at 16:08 Killed by Cyroriawyn the red crystal at level 11 on the 3rd Dusk 122nd year of Ascendancy at 17:06 Killed by white crystal at level 11 on the 3rd Dusk 122nd year of Ascendancy at 20:59 Killed by red jelly at level 11 on the 3rd Dusk 122nd year of Ascendancy at 22:09 Killed by Glass Cannon at level 11 on the 3rd Dusk 122nd year of Ascendancy at 23:09 Killed by crimson crystal at level 12 on the 4th Dusk 122nd year of Ascendancy at 01:35 Killed by Azas the shalore at level 12 on the 31st Dusk 122nd year of Ascendancy at 05:22 Killed by Bethowyn the rattlesnake at level 12 on the 40th Dusk 122nd year of Ascendancy at 22:15 Killed by ritch flamespitter at level 12 on the 40th Dusk 122nd year of Ascendancy at 22:43 Killed by war hound at level 12 on the 40th Dusk 122nd year of Ascendancy at 23:09 Killed by 3-headed hydra at level 12 on the 41st Dusk 122nd year of Ascendancy at 00:30 |
Primary Stats
| Strength | 10 (base 13) |
| Dexterity | 37 (base 37) |
| Constitution | 7 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 21 (base 12) |
| Cunning | 26 (base 22) |
Resources
| Life | 228/228 |
| Mana | 227/227 |
| Stamina | 149/164 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 9 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 32 |
| Crit Chance | 24% |
| APR | 1 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.55 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +11% |
| Fire | +15% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 18.45 |
| Ranged Defense | 18.45 |
| Fatigue | 0 |
| Physical Save | 6.825 |
| Spell Save | 12.425 |
| Mental Save | 23.1625 |
Defense: Resistances
| Light | + 30%( 70%) |
| Fire | + 30%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 11%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Knockback Resistance | 40% |
| Silence Resistance | 12% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 68% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cunning / Poisons | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Numbing Poison |
| talent | Insidious Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Vision (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed electric eel tail. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed bear paw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +22 A pair of boots made of leather. |
| Quiver | tundral pouch of iron shots of psychokinesis (16/16, 7.5-9 power, 1 apr) tundral pouch of iron shots of psychokinesis (16/16, 7.5-9 power, 1 apr)Requires: - Dexterity 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 7.5 - 9.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 16 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +8 physical / +6 cold Damage conversion: 26% cold Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | linen wizard hat of warding (1 def, 0 armour) linen wizard hat of warding (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 It can be used to activate talent Circle of Warding, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 11%, and attempts to push all creatures other then yourself out of its radius, inflicting 2.48 light damage and 2.26 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| On fingers | mule's steel ring of clarity mule's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Mental save: +5 Confusion immunity: +21% Rings can have magical properties. |
| On fingers | marksman's copper ring of fire (+20%) marksman's copper ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | cured leather sling of true flight cured leather sling of true flightRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Attack speed: 80% Firing range: +8 When wielded/worn: Accuracy: +7 Physical crit. chance: +6.0% Slings are used to hurl stones or metal shots at your foes. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 29.61 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | linen robe of the mountain (+11%) (0 def, 0 armour) linen robe of the mountain (+11%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% physical Changes damage: +11% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | thick linen cloak of resilience (1 def, 6 armour) thick linen cloak of resilience (1 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +11% cold Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
regeneration infusion of the duelist (heal 191 over 5 turns) regeneration infusion of the duelist (heal 191 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 191 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. steel amuletsteel amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. ash longbowash longbow Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Attack speed: 80% Firing range: +7 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Bogstalker (15-18 power, 3 apr, lightning damage)Bogstalker (15-18 power, 3 apr, lightning damage) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +20 nature / +10 insidious poison / +4 slime Burst (radius 1) on hit: +4 nature When wielded/worn: Changes damage: +15% lightning / +3% nature Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent ash magestaff of projection (18-21.6 power, 3 apr, arcane damage)potent ash magestaff of projection (18-21.6 power, 3 apr, arcane damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +18% arcane Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% It can be used to projects a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced steel waraxe of vileness (11.5-16.1 power, 3 apr)balanced steel waraxe of vileness (11.5-16.1 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +7 blight Burst (radius 2) on crit: +7 corrupted blood When wielded/worn: Accuracy: +5 Defense: +6 One-handed war axes. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour (2 def, 14 armour)impenetrable steel mail armour (2 def, 14 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +14 Defense: +2 Fatigue: +14% A suit of armour made of mail. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
102 alchemist agate 102 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xyldatira of cure illness [power 1] (18 cooldown) Xyldatira of cure illness [power 1] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +2 Cun / +2 Mag Damage when the wearer is hit: 4 mind Changes damage: +3% mind It can be used to removes up to 1 diseases from the target, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Glass Cannon the Yeek Adventurer level 10
8th Flare 122nd year of Ascendancy at 21:00 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Glass Cannon the Yeek Adventurer level 6
2nd Mirth 122nd year of Ascendancy at 16:00 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Glass Cannon the Yeek Adventurer level 9
2nd Summertide 122nd year of Ascendancy at 10:27 see stats
Log
You gain 0.10 gold from the transmogrification of pouch of iron shots (12/22, 11-13.2 power, 1 apr).
