Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Skeleton |
Class | Archmage |
Level / Exp | 36 / 74% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 23 (base 10) |
Dexterity | 28 (base 10) |
Constitution | 40 (base 40) |
Magic | 69 (base 60) |
Willpower | 52 (base 46) |
Cunning | 15 (base 11) |
Resources
Life | 651/651 |
Mana | 182/275 |
Psi | 142/142 |
Healing Factor | 1 |
Regeneration | 0.75 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +32.5% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
See Stealth | 9.6152190096584 |
See Invisible | 22.34750276175 |
Offense: Mainhand
Damage | 40 |
Accuracy | 21 |
Crit Chance | 6% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58.666666666667 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 31.2 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +5% |
Temporal | +6% |
Acid | +3% |
Arcane | +38% |
Fire | +4% |
Cold | +5% |
Defense: Base
Armour (hardiness) | 20.889144472038 (30%) |
Defense | 29.119913273552 |
Ranged Defense | 40.316493811864 |
Fatigue | 0 |
Physical Save | 24.525 |
Spell Save | 31.175 |
Mental Save | 21.725 |
Defense: Resistances
Temporal | + 7%( 70%) |
All | 0%( 70%) |
Nature | + 7%( 70%) |
Defense: Immunities
Pinning Resistance | 27% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Disarm Resistance | 23% |
Poison Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stone Skin |
talent | Arcane Power |
talent | Premonition |
talent | Keen Senses |
talent | Feather Wind |
talent | Blur Sight |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The mana surge engulfs the target, regenerating 3.10 mana per turn. Surging mana |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On hands | temporal drakeskin leather gloves of magic (+4) (0 def, 3 armour) temporal drakeskin leather gloves of magic (+4) (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Mag Damage when the wearer hits(melee): 12 temporal Changes resistances: +7% temporal Changes damage: +7% arcane / +6% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | augmenting cashmere wizard hat of arcana (2 def, 0 armour) augmenting cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +4 Wil Changes damage: +6% arcane / +4% fire / +5% cold / +5% lightning / +3% acid Spellpower: +4 A pointy cloth hat, very wizardly... |
Tool | quiet stralite torque of psychoportation [power 50] (30 cooldown) quiet stralite torque of psychoportation [power 50] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence It can be used to teleport randomly (rad 50), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | treant's steel ring of tenacity treant's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +8% nature Physical save: +7 Poison immunity: +10% Disease immunity: +13% Disarm immunity: +23% Pinning immunity: +27% Knockback immunity: +25% Rings can have magical properties. |
On fingers | rogue's steel ring of arcane power rogue's steel ring of arcane powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 Changes stats: +4 Cun Spellpower: +6 Rings can have magical properties. |
Around neck | restful gold amulet of dexterity (+4) restful gold amulet of dexterity (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex Life regen: +0.50 Amulets can have magical properties. |
Main armor | cashmere robe of retribution (2 def, 0 armour) cashmere robe of retribution (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer is hit: 5 fire / 7 cold / 7 lightning / 7 acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | void walker's elven-wood magestaff (25-30 power, 5 apr, arcane damage) void walker's elven-wood magestaff (25-30 power, 5 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Defense after a teleport: +12 Resist all after a teleport: +10% Effect duration reduction after a teleport: +25% Staves designed for wielders of magic, by the greats of the art. |
Cloak | lightening elven-silk cloak of the Shaloren (3 def, 0 armour) lightening elven-silk cloak of the Shaloren (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Fatigue: -5% Changes stats: +2 Mag / +2 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | hardened leather belt of the mystic hardened leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Spellpower: +5 A belt that goes around your waist. |
Inventory
enveloping cashmere cloak (9 def, 0 armour) enveloping cashmere cloak (9 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
warded elven-wood wand of conjuration [power 142] (6 cooldown) warded elven-wood wand of conjuration [power 142] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +2 fire / +3 cold / +1 lightning / +2 blight / +2 temporal Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 71-142), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By DedMeet_100 the Skeleton Archmage level 23
75th Pyre 122nd year of Ascendancy at 23:21 see stats
By DedMeet_100 the Skeleton Archmage level 23
75th Pyre 122nd year of Ascendancy at 23:22 see stats
By DedMeet_100 the Skeleton Archmage level 10
74th Pyre 122nd year of Ascendancy at 18:25 see stats
By DedMeet_100 the Skeleton Archmage level 20
75th Pyre 122nd year of Ascendancy at 13:06 see stats
By DedMeet_100 the Skeleton Archmage level 30
76th Pyre 122nd year of Ascendancy at 22:36 see stats
By DedMeet_100 the Skeleton Archmage level 13
75th Pyre 122nd year of Ascendancy at 02:21 see stats
Log
Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 17:41.
DedMeet_100 stops surging mana.
Talent Rune: Manasurge is ready to use.
DedMeet_100 casts Rune: Manasurge.
DedMeet_100 starts to surge mana.